Emscripten: Pivot EngineProcess
... such that it ends with a sleep and delegates looping to its caller.
This commit is contained in:
parent
1094cc9dc9
commit
bef2fb01d0
@ -183,6 +183,7 @@ int main(int argc, char * argv[])
|
|||||||
{
|
{
|
||||||
Platform::SetupCrt();
|
Platform::SetupCrt();
|
||||||
Platform::Atexit([]() {
|
Platform::Atexit([]() {
|
||||||
|
SaveWindowPosition();
|
||||||
// Unregister dodgy error handlers so they don't try to show the blue screen when the window is closed
|
// Unregister dodgy error handlers so they don't try to show the blue screen when the window is closed
|
||||||
for (auto *msg = signalMessages; msg->message; ++msg)
|
for (auto *msg = signalMessages; msg->message; ++msg)
|
||||||
{
|
{
|
||||||
@ -509,8 +510,10 @@ int main(int argc, char * argv[])
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
while (engine.Running())
|
||||||
|
{
|
||||||
EngineProcess();
|
EngineProcess();
|
||||||
SaveWindowPosition();
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
if (enableBluescreen)
|
if (enableBluescreen)
|
||||||
|
@ -66,14 +66,14 @@ int main(int argc, char * argv[])
|
|||||||
|
|
||||||
StopTextInput();
|
StopTextInput();
|
||||||
|
|
||||||
ui::Engine::Ref().g = new Graphics();
|
|
||||||
ui::Engine::Ref().Scale = scale;
|
|
||||||
ui::Engine::Ref().SetResizable(resizable);
|
|
||||||
ui::Engine::Ref().Fullscreen = fullscreen;
|
|
||||||
ui::Engine::Ref().SetAltFullscreen(altFullscreen);
|
|
||||||
ui::Engine::Ref().SetForceIntegerScaling(forceIntegerScaling);
|
|
||||||
|
|
||||||
auto &engine = ui::Engine::Ref();
|
auto &engine = ui::Engine::Ref();
|
||||||
|
engine.g = new Graphics();
|
||||||
|
engine.Scale = scale;
|
||||||
|
engine.SetResizable(resizable);
|
||||||
|
engine.Fullscreen = fullscreen;
|
||||||
|
engine.SetAltFullscreen(altFullscreen);
|
||||||
|
engine.SetForceIntegerScaling(forceIntegerScaling);
|
||||||
|
|
||||||
engine.Begin();
|
engine.Begin();
|
||||||
engine.SetFastQuit(true);
|
engine.SetFastQuit(true);
|
||||||
|
|
||||||
@ -87,7 +87,10 @@ int main(int argc, char * argv[])
|
|||||||
Platform::Exit(1);
|
Platform::Exit(1);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
while (engine.Running())
|
||||||
|
{
|
||||||
EngineProcess();
|
EngineProcess();
|
||||||
|
}
|
||||||
Platform::Exit(0);
|
Platform::Exit(0);
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
@ -28,6 +28,10 @@ int mouseButton = 0;
|
|||||||
bool mouseDown = false;
|
bool mouseDown = false;
|
||||||
bool calculatedInitialMouse = false;
|
bool calculatedInitialMouse = false;
|
||||||
bool hasMouseMoved = false;
|
bool hasMouseMoved = false;
|
||||||
|
double correctedFrameTimeAvg = 0;
|
||||||
|
uint64_t drawingTimer = 0;
|
||||||
|
uint64_t frameStart = 0;
|
||||||
|
uint64_t oldFrameStart = 0;
|
||||||
|
|
||||||
void StartTextInput()
|
void StartTextInput()
|
||||||
{
|
{
|
||||||
@ -341,58 +345,11 @@ void EventProcess(const SDL_Event &event)
|
|||||||
|
|
||||||
void EngineProcess()
|
void EngineProcess()
|
||||||
{
|
{
|
||||||
double correctedFrameTimeAvg = 0;
|
|
||||||
SDL_Event event;
|
|
||||||
|
|
||||||
uint64_t drawingTimer = 0;
|
|
||||||
auto frameStart = uint64_t(SDL_GetTicks()) * UINT64_C(1'000'000);
|
|
||||||
|
|
||||||
auto &engine = ui::Engine::Ref();
|
auto &engine = ui::Engine::Ref();
|
||||||
while(engine.Running())
|
|
||||||
{
|
|
||||||
if(engine.Broken()) { engine.UnBreak(); break; }
|
|
||||||
event.type = 0;
|
|
||||||
while (SDL_PollEvent(&event))
|
|
||||||
{
|
|
||||||
EventProcess(event);
|
|
||||||
event.type = 0; //Clear last event
|
|
||||||
}
|
|
||||||
if(engine.Broken()) { engine.UnBreak(); break; }
|
|
||||||
|
|
||||||
engine.Tick();
|
|
||||||
|
|
||||||
int drawcap = ui::Engine::Ref().GetDrawingFrequencyLimit();
|
|
||||||
if (!drawcap || drawingTimer > 1e9f / drawcap)
|
|
||||||
{
|
|
||||||
engine.Draw();
|
|
||||||
drawingTimer = 0;
|
|
||||||
|
|
||||||
if (scale != engine.Scale || fullscreen != engine.Fullscreen ||
|
|
||||||
altFullscreen != engine.GetAltFullscreen() ||
|
|
||||||
forceIntegerScaling != engine.GetForceIntegerScaling() || resizable != engine.GetResizable())
|
|
||||||
{
|
|
||||||
SDLSetScreen(engine.Scale, engine.GetResizable(), engine.Fullscreen, engine.GetAltFullscreen(),
|
|
||||||
engine.GetForceIntegerScaling());
|
|
||||||
}
|
|
||||||
|
|
||||||
blit(engine.g->Data());
|
|
||||||
}
|
|
||||||
auto fpsLimit = ui::Engine::Ref().FpsLimit;
|
|
||||||
auto now = uint64_t(SDL_GetTicks()) * UINT64_C(1'000'000);
|
|
||||||
auto oldFrameStart = frameStart;
|
|
||||||
frameStart = now;
|
|
||||||
if (fpsLimit > 2)
|
|
||||||
{
|
|
||||||
auto timeBlockDuration = uint64_t(UINT64_C(1'000'000'000) / fpsLimit);
|
|
||||||
auto oldFrameStartTimeBlock = oldFrameStart / timeBlockDuration;
|
|
||||||
auto frameStartTimeBlock = oldFrameStartTimeBlock + 1U;
|
|
||||||
frameStart = std::max(frameStart, frameStartTimeBlock * timeBlockDuration);
|
|
||||||
SDL_Delay((frameStart - now) / UINT64_C(1'000'000));
|
|
||||||
}
|
|
||||||
auto correctedFrameTime = frameStart - oldFrameStart;
|
auto correctedFrameTime = frameStart - oldFrameStart;
|
||||||
drawingTimer += correctedFrameTime;
|
drawingTimer += correctedFrameTime;
|
||||||
correctedFrameTimeAvg = correctedFrameTimeAvg + (correctedFrameTime - correctedFrameTimeAvg) * 0.05;
|
correctedFrameTimeAvg = correctedFrameTimeAvg + (correctedFrameTime - correctedFrameTimeAvg) * 0.05;
|
||||||
if (frameStart - lastFpsUpdate > UINT64_C(200'000'000))
|
if (correctedFrameTime && frameStart - lastFpsUpdate > UINT64_C(200'000'000))
|
||||||
{
|
{
|
||||||
engine.SetFps(1e9f / correctedFrameTimeAvg);
|
engine.SetFps(1e9f / correctedFrameTimeAvg);
|
||||||
lastFpsUpdate = frameStart;
|
lastFpsUpdate = frameStart;
|
||||||
@ -407,9 +364,42 @@ void EngineProcess()
|
|||||||
showLargeScreenDialog = false;
|
showLargeScreenDialog = false;
|
||||||
LargeScreenDialog();
|
LargeScreenDialog();
|
||||||
}
|
}
|
||||||
}
|
|
||||||
if constexpr (DEBUG)
|
SDL_Event event;
|
||||||
|
while (SDL_PollEvent(&event))
|
||||||
{
|
{
|
||||||
std::cout << "Breaking out of EngineProcess" << std::endl;
|
EventProcess(event);
|
||||||
|
}
|
||||||
|
|
||||||
|
engine.Tick();
|
||||||
|
|
||||||
|
int drawcap = ui::Engine::Ref().GetDrawingFrequencyLimit();
|
||||||
|
if (!drawcap || drawingTimer > 1e9f / drawcap)
|
||||||
|
{
|
||||||
|
engine.Draw();
|
||||||
|
drawingTimer = 0;
|
||||||
|
|
||||||
|
if (scale != engine.Scale ||
|
||||||
|
fullscreen != engine.Fullscreen ||
|
||||||
|
altFullscreen != engine.GetAltFullscreen() ||
|
||||||
|
forceIntegerScaling != engine.GetForceIntegerScaling() ||
|
||||||
|
resizable != engine.GetResizable())
|
||||||
|
{
|
||||||
|
SDLSetScreen(engine.Scale, engine.GetResizable(), engine.Fullscreen, engine.GetAltFullscreen(), engine.GetForceIntegerScaling());
|
||||||
|
}
|
||||||
|
|
||||||
|
blit(engine.g->Data());
|
||||||
|
}
|
||||||
|
auto fpsLimit = ui::Engine::Ref().FpsLimit;
|
||||||
|
auto now = uint64_t(SDL_GetTicks()) * UINT64_C(1'000'000);
|
||||||
|
oldFrameStart = frameStart;
|
||||||
|
frameStart = now;
|
||||||
|
if (fpsLimit > 2)
|
||||||
|
{
|
||||||
|
auto timeBlockDuration = uint64_t(UINT64_C(1'000'000'000) / fpsLimit);
|
||||||
|
auto oldFrameStartTimeBlock = oldFrameStart / timeBlockDuration;
|
||||||
|
auto frameStartTimeBlock = oldFrameStartTimeBlock + 1U;
|
||||||
|
frameStart = std::max(frameStart, frameStartTimeBlock * timeBlockDuration);
|
||||||
|
SDL_Delay((frameStart - now) / UINT64_C(1'000'000));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -19,7 +19,6 @@ Engine::Engine():
|
|||||||
resizable(false),
|
resizable(false),
|
||||||
state_(NULL),
|
state_(NULL),
|
||||||
windowTargetPosition(0, 0),
|
windowTargetPosition(0, 0),
|
||||||
break_(false),
|
|
||||||
FastQuit(1),
|
FastQuit(1),
|
||||||
lastTick(0),
|
lastTick(0),
|
||||||
mouseb_(0),
|
mouseb_(0),
|
||||||
@ -48,16 +47,6 @@ void Engine::Begin()
|
|||||||
running_ = true;
|
running_ = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
void Engine::Break()
|
|
||||||
{
|
|
||||||
break_ = true;
|
|
||||||
}
|
|
||||||
|
|
||||||
void Engine::UnBreak()
|
|
||||||
{
|
|
||||||
break_ = false;
|
|
||||||
}
|
|
||||||
|
|
||||||
void Engine::Exit()
|
void Engine::Exit()
|
||||||
{
|
{
|
||||||
onClose();
|
onClose();
|
||||||
|
@ -40,12 +40,9 @@ namespace ui
|
|||||||
|
|
||||||
void Begin();
|
void Begin();
|
||||||
inline bool Running() { return running_; }
|
inline bool Running() { return running_; }
|
||||||
inline bool Broken() { return break_; }
|
|
||||||
inline long unsigned int LastTick() { return lastTick; }
|
inline long unsigned int LastTick() { return lastTick; }
|
||||||
void Exit();
|
void Exit();
|
||||||
void ConfirmExit();
|
void ConfirmExit();
|
||||||
void Break();
|
|
||||||
void UnBreak();
|
|
||||||
|
|
||||||
void SetDrawingFrequencyLimit(int limit) {drawingFrequencyLimit = limit;}
|
void SetDrawingFrequencyLimit(int limit) {drawingFrequencyLimit = limit;}
|
||||||
inline int GetDrawingFrequencyLimit() {return drawingFrequencyLimit;}
|
inline int GetDrawingFrequencyLimit() {return drawingFrequencyLimit;}
|
||||||
@ -115,7 +112,6 @@ namespace ui
|
|||||||
std::stack<FrozenGraphics> frozenGraphics;
|
std::stack<FrozenGraphics> frozenGraphics;
|
||||||
|
|
||||||
bool running_;
|
bool running_;
|
||||||
bool break_;
|
|
||||||
bool FastQuit;
|
bool FastQuit;
|
||||||
|
|
||||||
long unsigned int lastTick;
|
long unsigned int lastTick;
|
||||||
|
Loading…
Reference in New Issue
Block a user