Reduce GoL lag
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@ -1353,10 +1353,12 @@ void update_particles_i(pixel *vid, int start, int inc)
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if (r && parts[r>>8].tmp<=0)
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if (r && parts[r>>8].tmp<=0)
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parts[r>>8].type = PT_NONE;//using kill_part makes it not work
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parts[r>>8].type = PT_NONE;//using kill_part makes it not work
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}
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}
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for( z = 0;z<=NGOL;z++)
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gol2[nx][ny][z] = 0;//this improves performance A LOT compared to the memset, i was getting ~23 more fps with this.
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}
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}
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if (createdsomething)
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if (createdsomething)
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GENERATION ++;
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GENERATION ++;
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memset(gol2, 0, sizeof(gol2));
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//memset(gol2, 0, sizeof(gol2));
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}
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}
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if (ISWIRE==1)
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if (ISWIRE==1)
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{
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{
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