Decorations! ,still messing with it. It does not save currently. TODO: fix typing in boxes to update the color. Line/box tools. Some basic color selections like an element menu.

This commit is contained in:
Cracker64 2011-04-22 23:11:05 -04:00 committed by Simon Robertshaw
parent aa3f475edc
commit bd8de4c842
7 changed files with 310 additions and 1 deletions

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@ -114,6 +114,8 @@ void xor_rect(pixel *vid, int x, int y, int w, int h);
void draw_parts(pixel *vid); void draw_parts(pixel *vid);
void draw_decorations(pixel *vid_buf,pixel *decorations);
void draw_wavelengths(pixel *vid, int x, int y, int h, int wl); void draw_wavelengths(pixel *vid, int x, int y, int h, int wl);
void render_signs(pixel *vid_buf); void render_signs(pixel *vid_buf);

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@ -244,5 +244,6 @@ int console_parse_coords(char *txt, int *x, int *y, char *err);
int console_parse_type(char *txt, int *element, char *err); int console_parse_type(char *txt, int *element, char *err);
int console_parse_partref(char *txt, int *which, char *err); int console_parse_partref(char *txt, int *which, char *err);
void decorations_ui(pixel *vid_buf,pixel *decorations,int *bsx,int *bsy);
#endif #endif

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@ -66,6 +66,9 @@ int register_extension();
int cpu_check(void); int cpu_check(void);
void HSV_to_RGB(int h,int s,int v,int *r,int *g,int *b);
void RGB_to_HSV(int r,int g,int b,int *h,int *s,int *v);
// a b // a b
// c d // c d
struct matrix2d { struct matrix2d {

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@ -3056,6 +3056,18 @@ void draw_parts(pixel *vid)
#endif #endif
} }
void draw_decorations(pixel *vid_buf,pixel *decorations)
{
int i,r,g,b;
for (i=0; i<(XRES+BARSIZE)*YRES; i++)
{
r = PIXR(decorations[i]);
g = PIXG(decorations[i]);
b = PIXB(decorations[i]);
if (r>0 || g>0 || b>0)
vid_buf[i] = PIXRGB(r,g,b);
}
}
//draws the photon colors in the HUD //draws the photon colors in the HUD
void draw_wavelengths(pixel *vid, int x, int y, int h, int wl) void draw_wavelengths(pixel *vid, int x, int y, int h, int wl)

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@ -4275,3 +4275,223 @@ int console_parse_partref(char *txt, int *which, char *err)
if (strcmp(err,"")==0) strcpy(err,"Particle does not exist"); if (strcmp(err,"")==0) strcpy(err,"Particle does not exist");
return 0; return 0;
} }
void decorations_ui(pixel *vid_buf,pixel *decorations,int *bsx,int *bsy)
{
int i,cr=127,cg=0,cb=0,b = 0,mx,my,bq = 0,j;
int window_offset_x_left = 2;
int window_offset_x_right = XRES - 279;
int window_offset_y = 2;
int grid_offset_x_left = 5;
int grid_offset_x_right = XRES - 274;
int grid_offset_y = 5;
int onleft_button_offset_x_left = 259;
int onleft_button_offset_x_right = 4;
int on_left = 1;
int grid_offset_x;
int window_offset_x;
int onleft_button_offset_x;
int h = 0, s = 255, v = 127;
int th = 0, ts =255, tv=127;
ui_edit box_R;
ui_edit box_G;
ui_edit box_B;
box_R.x = 5;
box_R.y = 5+255+4;
box_R.w = 30;
box_R.nx = 1;
box_R.def = "";
strcpy(box_R.str, "127");
box_R.focus = 0;
box_R.hide = 0;
box_R.multiline = 0;
box_R.cursor = 0;
box_G.x = 40;
box_G.y = 5+255+4;
box_G.w = 30;
box_G.nx = 1;
box_G.def = "";
strcpy(box_G.str, "");
box_G.focus = 0;
box_G.hide = 0;
box_G.multiline = 0;
box_G.cursor = 0;
box_B.x = 75;
box_B.y = 5+255+4;
box_B.w = 30;
box_B.nx = 1;
box_B.def = "";
strcpy(box_B.str, "");
box_B.focus = 0;
box_B.hide = 0;
box_B.multiline = 0;
box_B.cursor = 0;
pixel *old_buf=calloc((XRES+BARSIZE)*(YRES+MENUSIZE), PIXELSIZE);
memcpy(old_buf,vid_buf,(XRES+BARSIZE)*YRES*PIXELSIZE);
while (!sdl_poll())
{
bq = b;
b = SDL_GetMouseState(&mx, &my);
mx /= sdl_scale;
my /= sdl_scale;
memcpy(vid_buf,old_buf,(XRES+BARSIZE)*YRES*PIXELSIZE);
draw_decorations(vid_buf,decorations);
ui_edit_draw(vid_buf, &box_R);
ui_edit_draw(vid_buf, &box_G);
ui_edit_draw(vid_buf, &box_B);
ui_edit_process(mx, my, b, &box_R);
ui_edit_process(mx, my, b, &box_G);
ui_edit_process(mx, my, b, &box_B);
//HSV_to_RGB(h,s,v,&cr,&cg,&cb);
//if(cr != atoi(box_R.str))
//RGB_to_HSV(atoi(box_R.str),cg,cb,&h,&s,&v);
if(on_left==1)
{
grid_offset_x = grid_offset_x_left;
window_offset_x = window_offset_x_left;
onleft_button_offset_x = onleft_button_offset_x_left;
box_R.x = 5;
box_G.x = 40;
box_B.x = 75;
}
else
{
grid_offset_x = grid_offset_x_right;
window_offset_x = window_offset_x_right;
onleft_button_offset_x = onleft_button_offset_x_right;
box_R.x = XRES - 254 + 5;
box_G.x = XRES - 254 + 40;
box_B.x = XRES - 254 + 75;
}
drawrect(vid_buf, window_offset_x, window_offset_y, 2+255+4+10+5, 2+255+20, 255, 255, 255, 255);//window around whole thing
drawrect(vid_buf, window_offset_x + onleft_button_offset_x +1, window_offset_y +255+6, 12, 12, 255, 255, 255, 255);
HSV_to_RGB(h,s,v,&cr,&cg,&cb);
fillrect(vid_buf, window_offset_x + onleft_button_offset_x +1, window_offset_y +255+6, 12, 12, cr, cg, cb, 255);
for(int ss=0; ss<=255; ss++)
for(int hh=0;hh<=255;hh++)
{
cr = 0;
cg = 0;
cb = 0;
HSV_to_RGB(hh,255-ss,255,&cr,&cg,&cb);
vid_buf[(ss+grid_offset_y)*(XRES+BARSIZE)+(hh+grid_offset_x)] = PIXRGB(cr, cg, cb);
}
for(int vv=0; vv<=255; vv++)
for( i=0; i<10; i++)
{
cr = 0;
cg = 0;
cb = 0;
HSV_to_RGB(0,0,vv,&cr,&cg,&cb);
vid_buf[(vv+grid_offset_y)*(XRES+BARSIZE)+(i+grid_offset_x+255+4)] = PIXRGB(cr, cg, cb);
}
if(mx >= window_offset_x && my >= window_offset_y && mx <= window_offset_x+255+4+10+5 && my <= window_offset_y+255+20)//in the main window
{
if(mx >= grid_offset_x +255+4 && my >= grid_offset_y && mx <= grid_offset_x+255+4+10 && my <= grid_offset_y+255)
{
tv = my - grid_offset_y;
if(b)
{
v =my - grid_offset_y;
}
HSV_to_RGB(h,s,tv,&cr,&cg,&cb);
//clearrect(vid_buf, window_offset_x + onleft_button_offset_x +1, window_offset_y +255+6,12,12);
fillrect(vid_buf, window_offset_x + onleft_button_offset_x +1, window_offset_y +255+6, 12, 12, cr, cg, cb, 255);
sprintf(box_R.str,"%d",cr);
sprintf(box_G.str,"%d",cg);
sprintf(box_B.str,"%d",cb);
}
if(mx >= grid_offset_x && my >= grid_offset_y && mx <= grid_offset_x+255 && my <= grid_offset_y+255)
{
th = mx - grid_offset_x;
ts = 255 - (my - grid_offset_y);
if(b)
{
h = mx - grid_offset_x;
s = 255 - (my - grid_offset_y);
}
HSV_to_RGB(th,ts,v,&cr,&cg,&cb);
//clearrect(vid_buf, window_offset_x + onleft_button_offset_x +1, window_offset_y +255+6,12,12);
fillrect(vid_buf, window_offset_x + onleft_button_offset_x +1, window_offset_y +255+6, 12, 12, cr, cg, cb, 255);
//sprintf(box_R.def,"%d",cr);
sprintf(box_R.str,"%d",cr);
sprintf(box_G.str,"%d",cg);
sprintf(box_B.str,"%d",cb);
}
}
else
{
render_cursor(vid_buf, mx, my, PT_DUST, *bsx, *bsy);
HSV_to_RGB(h,s,v,&cr,&cg,&cb);
if (b)
{
for (j=-*bsy; j<=*bsy; j++)
for (i=-*bsx; i<=*bsx; i++)
if(my+j>=0 && mx+i>=0 && mx+i<XRES && my+j<YRES)
if ((CURRENT_BRUSH==CIRCLE_BRUSH && (pow(i,2))/(pow(*bsx,2))+(pow(j,2))/(pow(*bsy,2))<=1)||(CURRENT_BRUSH==SQUARE_BRUSH&&i*j<=(*bsy)*(*bsx)))
decorations[(my+j)*(XRES+BARSIZE)+(mx+i)] = PIXRGB(cr, cg, cb);
}
sprintf(box_R.str,"%d",cr);
sprintf(box_G.str,"%d",cg);
sprintf(box_B.str,"%d",cb);
}
addpixel(vid_buf,grid_offset_x + h,grid_offset_y-1,255,255,255,255);
addpixel(vid_buf,grid_offset_x -1,grid_offset_y+(255-s),255,255,255,255);
addpixel(vid_buf,grid_offset_x + th,grid_offset_y-1,100,100,100,255);
addpixel(vid_buf,grid_offset_x -1,grid_offset_y+(255-ts),100,100,100,255);
addpixel(vid_buf,grid_offset_x + 255 +3,grid_offset_y+tv,100,100,100,255);
addpixel(vid_buf,grid_offset_x + 255 +3,grid_offset_y +v,255,255,255,255);
sdl_blit(0, 0, (XRES+BARSIZE), YRES+MENUSIZE, vid_buf, (XRES+BARSIZE));
if(b && mx >= window_offset_x + onleft_button_offset_x && my >= window_offset_y +255+4 && mx <= window_offset_x + onleft_button_offset_x +13 && my <= window_offset_y +255+4 +13)
on_left = !on_left;
if (sdl_wheel)
{
//change brush size
{
if (!(sdl_mod & (KMOD_SHIFT|KMOD_CTRL)))
{
*bsx += sdl_wheel;
*bsy += sdl_wheel;
}
else if (sdl_mod & (KMOD_SHIFT) && !(sdl_mod & (KMOD_CTRL)))
{
*bsx += sdl_wheel;
}
else if (sdl_mod & (KMOD_CTRL) && !(sdl_mod & (KMOD_SHIFT)))
{
*bsy += sdl_wheel;
}
if (*bsx>1180)
*bsx = 1180;
if (*bsx<0)
*bsx = 0;
if (*bsy>1180)
*bsy = 1180;
if (*bsy<0)
*bsy = 0;
sdl_wheel = 0;
/*if(su >= PT_NUM) {
if(sl < PT_NUM)
su = sl;
if(sr < PT_NUM)
su = sr;
}*/
}
}
if(sdl_key=='b')
{
free(old_buf);
return;
}
}
free(old_buf);
}

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@ -2658,6 +2658,7 @@ int main(int argc, char *argv[])
PyObject *pname,*pmodule,*pfunc,*pvalue,*pargs,*pstep,*pkey; PyObject *pname,*pmodule,*pfunc,*pvalue,*pargs,*pstep,*pkey;
PyObject *tpt_console_obj; PyObject *tpt_console_obj;
#endif #endif
pixel *decorations = calloc((XRES+BARSIZE)*YRES, PIXELSIZE);
vid_buf = calloc((XRES+BARSIZE)*(YRES+MENUSIZE), PIXELSIZE); vid_buf = calloc((XRES+BARSIZE)*(YRES+MENUSIZE), PIXELSIZE);
pers_bg = calloc((XRES+BARSIZE)*YRES, PIXELSIZE); pers_bg = calloc((XRES+BARSIZE)*YRES, PIXELSIZE);
GSPEED = 1; GSPEED = 1;
@ -3243,6 +3244,8 @@ int main(int argc, char *argv[])
console_mode = !console_mode; console_mode = !console_mode;
//hud_enable = !console_mode; //hud_enable = !console_mode;
} }
if (sdl_key=='b')
decorations_ui(vid_buf,decorations,&bsx,&bsy);//decoration_mode = !decoration_mode;
if (sdl_key=='g') if (sdl_key=='g')
{ {
if (sdl_mod & (KMOD_SHIFT)) if (sdl_mod & (KMOD_SHIFT))
@ -3535,7 +3538,7 @@ int main(int argc, char *argv[])
} }
} }
menu_ui_v3(vid_buf, active_menu, &sl, &sr, &dae, b, bq, x, y); //draw the elements in the current menu menu_ui_v3(vid_buf, active_menu, &sl, &sr, &dae, b, bq, x, y); //draw the elements in the current menu
draw_decorations(vid_buf,decorations);
if (zoom_en && x>=sdl_scale*zoom_wx && y>=sdl_scale*zoom_wy //change mouse position while it is in a zoom window if (zoom_en && x>=sdl_scale*zoom_wx && y>=sdl_scale*zoom_wy //change mouse position while it is in a zoom window
&& x<sdl_scale*(zoom_wx+ZFACTOR*ZSIZE) && x<sdl_scale*(zoom_wx+ZFACTOR*ZSIZE)
&& y<sdl_scale*(zoom_wy+ZFACTOR*ZSIZE)) && y<sdl_scale*(zoom_wy+ZFACTOR*ZSIZE))

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@ -552,5 +552,73 @@ int register_extension()
#endif #endif
} }
void HSV_to_RGB(int h,int s,int v,int *r,int *g,int *b)//convert 0-255 HSV values to 0-255 RGB
{
float hh, ss, vv, c, x;
int m;
hh = h/42.667f;//normalize values
ss = s/256.0f;
vv = v/256.0f;
c = vv * ss;
x = c * ( 1 - fabsf(fmod(hh,2.0) -1) );
if(hh<1){
*r = (int)(c*256.0);
*g = (int)(x*256.0);
*b = 0;
}
else if(hh<2){
*r = (int)(x*256.0);
*g = (int)(c*256.0);
*b = 0;
}
else if(hh<3){
*r = 0;
*g = (int)(c*256.0);
*b = (int)(x*256.0);
}
else if(hh<4){
*r = 0;
*g = (int)(x*256.0);
*b = (int)(c*256.0);
}
else if(hh<5){
*r = (int)(x*256.0);
*g = 0;
*b = (int)(c*256.0);
}
else if(hh<6){
*r = (int)(c*256.0);
*g = 0;
*b = (int)(x*256.0);
}
m = (int)((vv-c)*256.0);
*r += m;
*g += m;
*b += m;
}
void RGB_to_HSV(int r,int g,int b,int *h,int *s,int *v)//convert 0-255 HSV values to 0-255 RGB
{
float rr, gg, bb, a,x,c,d;
rr = r/256.0f;//normalize values
gg = g/256.0f;
bb = b/256.0f;
a = fmin(rr,gg);
a = fmin(a,bb);
x = fmax(rr,gg);
x = fmax(x,bb);
if (a==x)//greyscale
{
*h = 0;
*s = 0;
*v = a;
}
c = (rr==a) ? gg-bb : ((bb==a) ? rr-gg : bb-rr);
d = (rr==a) ? 3 : ((bb==a) ? 1 : 5);
*h = (int)(42.667*(d - c/(x - a)));
*s = (int)(256.0*((x - a)/x));
*v = (int)(256.0*x);
}
vector2d v2d_zero = {0,0}; vector2d v2d_zero = {0,0};
matrix2d m2d_identity = {1,0,0,1}; matrix2d m2d_identity = {1,0,0,1};