Pixel grid for Zoom
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@ -3240,7 +3240,7 @@ void render_zoom(pixel *img) //draws the zoom box
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{
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#ifdef OGLR
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int origBlendSrc, origBlendDst;
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float zcx1, zcx0, zcy1, zcy0, yfactor, xfactor; //X-Factor is shit, btw
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float zcx1, zcx0, zcy1, zcy0, yfactor, xfactor, i; //X-Factor is shit, btw
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xfactor = 1.0f/(float)XRES;
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yfactor = 1.0f/(float)YRES;
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@ -3249,18 +3249,6 @@ void render_zoom(pixel *img) //draws the zoom box
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zcy0 = (zoom_y)*yfactor;
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zcy1 = ((zoom_y+ZSIZE))*yfactor;
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glLineWidth(sdl_scale);
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glEnable(GL_LINE_SMOOTH);
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glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
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glBegin(GL_LINE_STRIP);
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glVertex3i((zoom_wx-1)*sdl_scale, (YRES+MENUSIZE-zoom_wy)*sdl_scale, 0);
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glVertex3i((zoom_wx-1)*sdl_scale, (YRES+MENUSIZE-(zoom_wy+ZSIZE*ZFACTOR))*sdl_scale, 0);
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glVertex3i((zoom_wx+ZSIZE*ZFACTOR)*sdl_scale, (YRES+MENUSIZE-(zoom_wy+ZSIZE*ZFACTOR))*sdl_scale, 0);
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glVertex3i((zoom_wx+ZSIZE*ZFACTOR)*sdl_scale, (YRES+MENUSIZE-zoom_wy)*sdl_scale, 0);
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glVertex3i((zoom_wx-1)*sdl_scale, (YRES+MENUSIZE-zoom_wy)*sdl_scale, 0);
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glEnd();
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glDisable(GL_LINE_SMOOTH);
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glGetIntegerv(GL_BLEND_SRC, &origBlendSrc);
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glGetIntegerv(GL_BLEND_DST, &origBlendDst);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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@ -3285,6 +3273,31 @@ void render_zoom(pixel *img) //draws the zoom box
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glBlendFunc(origBlendSrc, origBlendDst);
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glLineWidth(sdl_scale);
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glEnable(GL_LINE_SMOOTH);
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glBegin(GL_LINES);
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glColor4f(0.0f, 0.0f, 0.0f, 1.0f);
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for(i = 0; i < ZSIZE; i++)
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{
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glVertex2f((zoom_wx+ZSIZE*ZFACTOR)*sdl_scale, (YRES+MENUSIZE-(zoom_wy+ZSIZE*ZFACTOR)+i*ZFACTOR)*sdl_scale);
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glVertex2f(zoom_wx*sdl_scale, (YRES+MENUSIZE-(zoom_wy+ZSIZE*ZFACTOR)+i*ZFACTOR)*sdl_scale);
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glVertex2f((zoom_wx+i*ZFACTOR)*sdl_scale, (YRES+MENUSIZE-(zoom_wy+ZSIZE*ZFACTOR))*sdl_scale);
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glVertex2f((zoom_wx+i*ZFACTOR)*sdl_scale, (YRES+MENUSIZE-zoom_wy)*sdl_scale);
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}
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glEnd();
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glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
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glBegin(GL_LINE_STRIP);
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glVertex3i((zoom_wx-1)*sdl_scale, (YRES+MENUSIZE-zoom_wy)*sdl_scale, 0);
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glVertex3i((zoom_wx-1)*sdl_scale, (YRES+MENUSIZE-(zoom_wy+ZSIZE*ZFACTOR))*sdl_scale, 0);
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glVertex3i((zoom_wx+ZSIZE*ZFACTOR)*sdl_scale, (YRES+MENUSIZE-(zoom_wy+ZSIZE*ZFACTOR))*sdl_scale, 0);
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glVertex3i((zoom_wx+ZSIZE*ZFACTOR)*sdl_scale, (YRES+MENUSIZE-zoom_wy)*sdl_scale, 0);
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glVertex3i((zoom_wx-1)*sdl_scale, (YRES+MENUSIZE-zoom_wy)*sdl_scale, 0);
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glEnd();
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glDisable(GL_LINE_SMOOTH);
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glDisable(GL_LINE_SMOOTH);
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if(zoom_en)
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{
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glEnable(GL_COLOR_LOGIC_OP);
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