Add sim.listStamps
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@ -1113,6 +1113,8 @@ int simulation_deletesign(lua_State *l)
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//// Begin Simulation API
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static int simulation_listStamps(lua_State *l);
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void LuaScriptInterface::initSimulationAPI()
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{
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auto &sd = SimulationData::CRef();
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@ -1157,6 +1159,7 @@ void LuaScriptInterface::initSimulationAPI()
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{"saveStamp", simulation_saveStamp},
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{"loadStamp", simulation_loadStamp},
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{"deleteStamp", simulation_deleteStamp},
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{"listStamps", simulation_listStamps},
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{"loadSave", simulation_loadSave},
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{"reloadSave", simulation_reloadSave},
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{"getSaveID", simulation_getSaveID},
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@ -2266,6 +2269,21 @@ int LuaScriptInterface::simulation_deleteStamp(lua_State * l)
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return 1;
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}
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static int simulation_listStamps(lua_State *l)
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{
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lua_newtable(l);
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auto &client = Client::Ref();
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auto &stampIDs = client.GetStamps();
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auto i = 0;
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for (auto &stampID : stampIDs)
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{
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tpt_lua_pushByteString(l, stampID);
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i += 1;
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lua_rawseti(l, -2, i);
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}
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return 1;
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}
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int LuaScriptInterface::simulation_loadSave(lua_State * l)
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{
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int saveID = luaL_optint(l,1,0);
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