Switched an OR to an AND

That was leftover from when I was rewriting a bit of this. Sorry!
This commit is contained in:
Sourec 2015-06-11 16:25:39 -04:00
parent 1494f8237c
commit bbe0c34d3e

View File

@ -2065,7 +2065,7 @@ int Simulation::eval_move(int pt, int nx, int ny, unsigned *rr)
return 0; return 0;
if (bmap[ny/CELL][nx/CELL]==WL_ALLOWLIQUID && elements[pt].Falldown!=2) if (bmap[ny/CELL][nx/CELL]==WL_ALLOWLIQUID && elements[pt].Falldown!=2)
return 0; return 0;
if (bmap[ny/CELL][nx/CELL]==WL_ALLOWSOLID && (elements[pt].Falldown!=1 || pt == PT_FIRE || pt == PT_SMKE || pt || PT_CO2)) if (bmap[ny/CELL][nx/CELL]==WL_ALLOWSOLID && (elements[pt].Falldown!=1 || pt == PT_FIRE || pt == PT_SMKE || pt == PT_CO2))
return 0; return 0;
if (bmap[ny/CELL][nx/CELL]==WL_ALLOWAIR || bmap[ny/CELL][nx/CELL]==WL_WALL || bmap[ny/CELL][nx/CELL]==WL_WALLELEC) if (bmap[ny/CELL][nx/CELL]==WL_ALLOWAIR || bmap[ny/CELL][nx/CELL]==WL_WALL || bmap[ny/CELL][nx/CELL]==WL_WALLELEC)
return 0; return 0;