Switched an OR to an AND
That was leftover from when I was rewriting a bit of this. Sorry!
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@ -2065,7 +2065,7 @@ int Simulation::eval_move(int pt, int nx, int ny, unsigned *rr)
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return 0;
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return 0;
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if (bmap[ny/CELL][nx/CELL]==WL_ALLOWLIQUID && elements[pt].Falldown!=2)
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if (bmap[ny/CELL][nx/CELL]==WL_ALLOWLIQUID && elements[pt].Falldown!=2)
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return 0;
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return 0;
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if (bmap[ny/CELL][nx/CELL]==WL_ALLOWSOLID && (elements[pt].Falldown!=1 || pt == PT_FIRE || pt == PT_SMKE || pt || PT_CO2))
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if (bmap[ny/CELL][nx/CELL]==WL_ALLOWSOLID && (elements[pt].Falldown!=1 || pt == PT_FIRE || pt == PT_SMKE || pt == PT_CO2))
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return 0;
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return 0;
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if (bmap[ny/CELL][nx/CELL]==WL_ALLOWAIR || bmap[ny/CELL][nx/CELL]==WL_WALL || bmap[ny/CELL][nx/CELL]==WL_WALLELEC)
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if (bmap[ny/CELL][nx/CELL]==WL_ALLOWAIR || bmap[ny/CELL][nx/CELL]==WL_WALL || bmap[ny/CELL][nx/CELL]==WL_WALLELEC)
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return 0;
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return 0;
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