TPT: fix lua console freeze/bugs

This commit is contained in:
Simon Robertshaw 2012-06-12 19:40:07 +01:00
parent d68110c351
commit b8f2a2dcd5

View File

@ -1485,9 +1485,9 @@ int luatpt_drawrect(lua_State* l)
if (x<0 || y<0 || x>=XRES+BARSIZE || y>=YRES+MENUSIZE)
return luaL_error(l, "Screen coordinates out of range (%d,%d)", x, y);
if(x+w > XRES+BARSIZE)
w = XRES-x;
w = XRES+BARSIZE-x;
if(y+h > YRES+MENUSIZE)
h = YRES-y;
h = YRES+MENUSIZE-y;
if (r<0) r = 0;
if (r>255) r = 255;
if (g<0) g = 0;
@ -1515,9 +1515,9 @@ int luatpt_fillrect(lua_State* l)
if (x<0 || y<0 || x>=XRES+BARSIZE || y>=YRES+MENUSIZE)
return luaL_error(l, "Screen coordinates out of range (%d,%d)", x, y);
if(x+w > XRES+BARSIZE)
w = XRES-x;
w = XRES+BARSIZE-x;
if(y+h > YRES+MENUSIZE)
h = YRES-y;
h = YRES+MENUSIZE-y;
if (r<0) r = 0;
if (r>255) r = 255;
if (g<0) g = 0;
@ -1916,6 +1916,8 @@ int luatpt_setdebug(lua_State* l)
int luatpt_setfpscap(lua_State* l)
{
int fpscap = luaL_optint(l, 1, 0);
if (fpscap < 2)
return luaL_error(l, "fps cap too small");
ui::Engine::Ref().FpsLimit = fpscap;
return 0;
}