Fix flood_parts crashes
Crashes due to infinite recursion in flood_parts, which seemed to be caused by the pmap being incorrect.
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21d0dd0ca2
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12
src/powder.c
12
src/powder.c
@ -253,11 +253,9 @@ int try_move(int i, int x, int y, int nx, int ny)
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parts[e].x += x-nx;
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parts[e].y += y-ny;
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pmap[(int)(parts[e].y+0.5f)][(int)(parts[e].x+0.5f)] = (e<<8)|parts[e].type;
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}
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pmap[ny][nx] = (i<<8)|parts[i].type;
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pmap[y][x] = r;
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return 1;
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}
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@ -2030,11 +2028,19 @@ killed:
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}
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nx = (int)(parts[i].x+0.5f);
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ny = (int)(parts[i].y+0.5f);
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if (ny!=y || nx!=x)
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{
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if ((pmap[y][x]>>8)==i) pmap[y][x] = 0;
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if (nx<CELL || nx>=XRES-CELL || ny<CELL || ny>=YRES-CELL)
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{
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kill_part(i);
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continue;
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}
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if (t==PT_PHOT)
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photons[ny][nx] = t|(i<<8);
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else
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pmap[ny][nx] = t|(i<<8);
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}
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}
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if (framerender) {
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framerender = 0;
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