MSVC compatibility

This commit is contained in:
Simon Robertshaw 2011-11-04 21:33:44 +00:00
parent 6615fbca03
commit b71214b8cf

View File

@ -1846,7 +1846,10 @@ void render_parts(pixel *vid)
//Pixel rendering //Pixel rendering
if(pixel_mode & PSPEC_STICKMAN) if(pixel_mode & PSPEC_STICKMAN)
{ {
//Special case for stickman char buff[20]; //Buffer for HP
int s;
int legr, legg, legb;
pixel pc;
playerst *cplayer; playerst *cplayer;
if(t==PT_STKM) if(t==PT_STKM)
cplayer = &player; cplayer = &player;
@ -1892,10 +1895,6 @@ void render_parts(pixel *vid)
glEnd(); glEnd();
glDisable(GL_LINE_SMOOTH); glDisable(GL_LINE_SMOOTH);
#else #else
char buff[20]; //Buffer for HP
int s;
int legr, legg, legb;
pixel pc;
if (mousex>(nx-3) && mousex<(nx+3) && mousey<(ny+3) && mousey>(ny-3)) //If mous is in the head if (mousex>(nx-3) && mousex<(nx+3) && mousey<(ny+3) && mousey>(ny-3)) //If mous is in the head
{ {