add airblock wall
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@ -4798,8 +4798,8 @@ void Simulation::update_particles()//doesn't update the particles themselves, bu
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{
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if (emap[y][x])
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emap[y][x] --;
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air->bmap_blockair[y][x] = (bmap[y][x]==WL_WALL || bmap[y][x]==WL_WALLELEC || (bmap[y][x]==WL_EWALL && !emap[y][x]));
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air->bmap_blockairh[y][x] = (bmap[y][x]==WL_WALL || bmap[y][x]==WL_WALLELEC || bmap[y][x]==WL_GRAV || (bmap[y][x]==WL_EWALL && !emap[y][x])) ? 0x8:0;
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air->bmap_blockair[y][x] = (bmap[y][x]==WL_WALL || bmap[y][x]==WL_WALLELEC || bmap[y][x]==WL_BLOCKAIR || (bmap[y][x]==WL_EWALL && !emap[y][x]));
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air->bmap_blockairh[y][x] = (bmap[y][x]==WL_WALL || bmap[y][x]==WL_WALLELEC || bmap[y][x]==WL_BLOCKAIR || bmap[y][x]==WL_GRAV || (bmap[y][x]==WL_EWALL && !emap[y][x])) ? 0x8:0;
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}
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}
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}
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@ -130,6 +130,7 @@ wall_type * LoadWalls(int & wallCount)
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{PIXPACK(0x579777), PIXPACK(0x000000), 1, Renderer::WallIcon, "GAS WALL", "Allows gases, blocks all other particles."},
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{PIXPACK(0xFFEE00), PIXPACK(0xAA9900), 4, Renderer::WallIcon, "GRAVITY WALL", "Gravity wall. Newtonian Gravity has no effect inside a box drawn with this."},
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{PIXPACK(0xFFAA00), PIXPACK(0xAA5500), 4, Renderer::WallIcon, "ENERGY WALL", "Allows energy particles, blocks all other particles."},
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{PIXPACK(0xDCDCDC), PIXPACK(0x000000), 1, Renderer::WallIcon, "AIRBLOCK WALL", "Allows all particles, but blocks air."},
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};
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wallCount = UI_WALLCOUNT;
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wall_type * wtypesT = (wall_type*)malloc(UI_WALLCOUNT*sizeof(wall_type));
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@ -54,9 +54,10 @@
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#define WL_ALLOWGAS 13
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#define WL_GRAV 14
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#define WL_ALLOWENERGY 15
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#define WL_BLOCKAIR 16
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#define WL_FLOODHELPER 255
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#define UI_WALLCOUNT 16
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#define UI_WALLCOUNT 17
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#define OLD_SPC_AIR 236
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#define SPC_AIR 256
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