OpenGL on Windows
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@ -6,6 +6,10 @@
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#ifdef MACOSX
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#ifdef MACOSX
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#include <OpenGL/gl.h>
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#include <OpenGL/gl.h>
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#include <OpenGL/glu.h>
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#include <OpenGL/glu.h>
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#elif defined(WIN32)
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#include <GL/glew.h>
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#include <GL/gl.h>
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#include <GL/glu.h>
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#else
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#else
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#include <GL/gl.h>
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#include <GL/gl.h>
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#include <GL/glu.h>
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#include <GL/glu.h>
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@ -3706,6 +3710,7 @@ void render_cursor(pixel *vid, int x, int y, int t, int rx, int ry)
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int sdl_opened = 0;
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int sdl_opened = 0;
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int sdl_open(void)
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int sdl_open(void)
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{
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{
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int status;
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if (SDL_Init(SDL_INIT_VIDEO)<0)
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if (SDL_Init(SDL_INIT_VIDEO)<0)
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{
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{
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fprintf(stderr, "Initializing SDL: %s\n", SDL_GetError());
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fprintf(stderr, "Initializing SDL: %s\n", SDL_GetError());
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@ -3728,6 +3733,14 @@ int sdl_open(void)
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}
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}
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else
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else
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{
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{
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#ifdef WIN32
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status = glewInit();
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if(status != GLEW_OK)
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{
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fprintf(stderr, "Initializing Glew: %d\n", status);
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return 0;
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}
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#endif
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glMatrixMode(GL_PROJECTION);
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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glLoadIdentity();
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