I am not sure what to make of this, neutrons still can not pass through plut.
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fdd3d24031
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64
src/powder.c
64
src/powder.c
@ -59,6 +59,62 @@ static int eval_move(int pt, int nx, int ny, unsigned *rr)
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{
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unsigned r;
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if(nx<0 || ny<0 || nx>=XRES || ny>=YRES)
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return 0;
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r = pmap[ny][nx];
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if(r && (r>>8)<NPART)
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r = (r&~0xFF) | parts[r>>8].type;
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if(rr)
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*rr = r;
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if((r&0xFF)==PT_VOID || (r&0xFF)==PT_BHOL)
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return 1;
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if(pt==PT_PHOT&&(
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(r&0xFF)==PT_GLAS || (r&0xFF)==PT_PHOT ||
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(r&0xFF)==PT_CLNE || (r&0xFF)==PT_PCLN ||
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(r&0xFF)==PT_GLOW || (r&0xFF)==PT_WATR ||
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(r&0xFF)==PT_DSTW || (r&0xFF)==PT_SLTW ||
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((r&0xFF)==PT_LCRY&&parts[r>>8].life > 5)))
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return 2;
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if(pt==PT_NEUT&&(
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(r&0xFF)==PT_GLAS || (r&0xFF)==PT_PHOT ||
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(r&0xFF)==PT_CLNE || (r&0xFF)==PT_PCLN ||
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(r&0xFF)==PT_WATR || (r&0xFF)==PT_DSTW ||
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(r&0xFF)==PT_SLTW || (r%0xFF)==PT_PLUT))
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return 2;
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if(pt==PT_STKM) //Stick man's head shouldn't collide
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return 2;
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if(bmap[ny/CELL][nx/CELL]==13 && ptypes[pt].falldown!=0 && pt!=PT_FIRE && pt!=PT_SMKE)
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return 0;
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if(ptypes[pt].falldown!=2 && bmap[ny/CELL][nx/CELL]==3)
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return 0;
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if((pt==PT_NEUT ||pt==PT_PHOT) && bmap[ny/CELL][nx/CELL]==7 && !emap[ny/CELL][nx/CELL])
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return 0;
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if(bmap[ny/CELL][nx/CELL]==9)
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return 0;
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if(ptypes[pt].falldown!=1 && bmap[ny/CELL][nx/CELL]==10)
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return 0;
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if (r && ((r&0xFF) >= PT_NUM || (ptypes[pt].weight <= ptypes[(r&0xFF)].weight)))
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return 0;
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if(pt == PT_PHOT)
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return 2;
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if(pt==PT_NEUT)
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return 2;
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return 1;
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}
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/*static int eval_move(int pt, int nx, int ny, unsigned *rr)
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{
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unsigned r;
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if(nx<0 || ny<0 || nx>=XRES || ny>=YRES)
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return 0;
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@ -111,7 +167,7 @@ static int eval_move(int pt, int nx, int ny, unsigned *rr)
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return 1;
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}
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*/
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static void create_cherenkov_photon(int pp);
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static void create_gain_photon(int pp);
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@ -152,12 +208,12 @@ int try_move(int i, int x, int y, int nx, int ny)
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create_gain_photon(i);
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}
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if(parts[i].type == PT_NEUT && (r&0xFF)==PT_GLAS) {
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if(parts[i].type == PT_NEUT && (r&0xFF)==PT_GLAS) {
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if(rand() < RAND_MAX/10)
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create_cherenkov_photon(i);
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}
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return 1;
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}
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return 1;
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}
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if((r&0xFF)==PT_VOID)
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{
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