Update gravity mask when deleting gravity wall
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@ -2659,7 +2659,10 @@ int create_parts(int x, int y, int rx, int ry, int c)
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if (((sdl_mod & (KMOD_LALT) && sdl_mod & (KMOD_CTRL))|| ((sdl_mod & (KMOD_CAPS)) && b!=WL_FANHELPER) ))
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{
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if (bmap[j][i]==SLALT-100)
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{
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b = 0;
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if (SLALT==WL_GRAV) gravwl_timeout = 60;
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}
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else
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continue;
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}
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@ -2681,6 +2684,7 @@ int create_parts(int x, int y, int rx, int ry, int c)
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bmap[j][i] = WL_STREAM;
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continue;
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}
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if (b==0 && bmap[j][i]==WL_GRAV) gravwl_timeout = 60;
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bmap[j][i] = b;
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}
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}
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