Don't you just hate those fencepost errors... Stop going out of bounds when traversing the X axis with gravity mask.
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@ -420,13 +420,13 @@ void Gravity::grav_mask_r(int x, int y, char checkmap[YRES/CELL][XRES/CELL], cha
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*shapeout = 1;
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int x1 = x, x2 = x;
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while (x1 >= 0)
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while (x1 >= 1)
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{
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if(checkmap[y][x1-1] || bmap[y][x1-1]==WL_GRAV)
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break;
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x1--;
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}
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while (x2 < XRES/CELL)
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while (x2 < (XRES/CELL)-1)
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{
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if(checkmap[y][x2+1] || bmap[y][x2+1]==WL_GRAV)
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break;
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