ensure floating point denormals aren't used, they can massively lag the air sim
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08a7dfebea
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@ -8,6 +8,8 @@
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#include <direct.h>
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#include <direct.h>
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#endif
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#endif
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#include "SDLCompat.h"
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#include "SDLCompat.h"
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#include <xmmintrin.h>
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#include <pmmintrin.h>
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#include <iostream>
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#include <iostream>
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#include <sstream>
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#include <sstream>
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#include <string>
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#include <string>
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@ -1082,6 +1084,9 @@ int main(int argc, char * argv[])
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signal(SIGABRT, SigHandler);
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signal(SIGABRT, SigHandler);
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#endif
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#endif
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_MM_SET_FLUSH_ZERO_MODE(_MM_FLUSH_ZERO_ON);
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_MM_SET_DENORMALS_ZERO_MODE(_MM_DENORMALS_ZERO_ON);
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GameController * gameController = NULL;
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GameController * gameController = NULL;
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#if !defined(DEBUG) && !defined(_DEBUG)
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#if !defined(DEBUG) && !defined(_DEBUG)
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try {
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try {
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