Fix the bug where stickmen were shooting LIGH only in one direction.
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@ -457,7 +457,7 @@ int Element_STKM::run_stickman(playerst* playerp, UPDATE_FUNC_ARGS) {
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angle = atan2(gvx, gvy)*180.0f/M_PI;
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angle = atan2(gvx, gvy)*180.0f/M_PI;
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else
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else
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angle = rand()%360;
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angle = rand()%360;
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if (((int)playerp->comm)&0x01)
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if (((int)playerp->pcomm)&0x01)
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angle += 180;
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angle += 180;
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if (angle>360)
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if (angle>360)
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angle-=360;
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angle-=360;
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