Fix minor syntax error, move all OpenGL includes into a new file that can detect the OS X version.
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@ -4,18 +4,7 @@
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#include "SDL.h"
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#include <string>
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#if defined(OGLR)
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#ifdef MACOSX
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#include <OpenGL/gl3.h>
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#include <OpenGL/glu.h>
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#elif defined(WIN32)
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#include <GL/glew.h>
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#include <GL/gl.h>
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#include <GL/glu.h>
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#else
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//#include <GL/glew.h>
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#include <GL/gl.h>
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#include <GL/glu.h>
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#endif
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#include "OpenGLHeaders.h"
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#endif
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#include "Config.h"
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//#include "powder.h"
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24
src/OpenGLHeaders.h
Normal file
24
src/OpenGLHeaders.h
Normal file
@ -0,0 +1,24 @@
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#ifdef MACOSX
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#if __MAC_OS_X_VERSION_MAX_ALLOWED >= 1070
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#include <OpenGL/gl3.h>
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#include <OpenGL/glu.h>
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#else
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//#include <GL/glew.h>
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#include <OpenGL/gl.h>
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#include <OpenGL/glu.h>
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#define GL_RGBA32F 0x8814
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#endif
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#elif defined(WIN32)
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#include <GL/glew.h>
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#include <GL/gl.h>
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#include <GL/glu.h>
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#else
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//#include <GL/glew.h>
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#include <GL/gl.h>
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#include <GL/glu.h>
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#endif
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@ -1,3 +1,4 @@
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#ifdef USE_SDL
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#include <time.h>
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#include "SDL.h"
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@ -62,8 +63,8 @@ void blit(pixel * vid)
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SDL_UnlockSurface(sdl_scrn);
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SDL_UpdateRect(sdl_scrn,0,0,0,0);
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}
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#endif
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}
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#endif
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SDL_Surface * SDLOpen()
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{
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@ -228,4 +229,7 @@ int main(int argc, char * argv[])
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ui::Engine::Ref().CloseWindow();
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delete gameController;
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delete ui::Engine::Ref().g;
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return 0;
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}
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#endif
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@ -3,18 +3,7 @@
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#include <vector>
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#if defined(OGLR)
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#ifdef MACOSX
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#include <OpenGL/gl3.h>
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#include <OpenGL/glu.h>
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#elif defined(WIN32)
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#include <GL/glew.h>
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#include <GL/gl.h>
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#include <GL/glu.h>
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#else
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//#include <GL/glew.h>
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#include <GL/gl.h>
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#include <GL/glu.h>
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#endif
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#include "OpenGLHeaders.h"
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#endif
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#include "Config.h"
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