Fix cursor rendering and some potential crashes for LIFE, courtesy of jacksonmj

This commit is contained in:
Simon Robertshaw 2011-07-12 06:51:47 -07:00
parent 1be79e581d
commit aaaed342ef

View File

@ -2077,7 +2077,7 @@ void draw_parts(pixel *vid)
blendpixel(vid, nx, ny, cr, cg, cb, 255); blendpixel(vid, nx, ny, cr, cg, cb, 255);
} }
else if (t==PT_LIFE && parts[i].ctype < NGOLALT) { else if (t==PT_LIFE && parts[i].ctype>=0 && parts[i].ctype < NGOLALT) {
if (parts[i].ctype==NGT_LOTE)//colors for life states if (parts[i].ctype==NGT_LOTE)//colors for life states
{ {
if (parts[i].tmp==2) if (parts[i].tmp==2)
@ -4214,7 +4214,7 @@ corrupt:
void render_cursor(pixel *vid, int x, int y, int t, int rx, int ry) void render_cursor(pixel *vid, int x, int y, int t, int rx, int ry)
{ {
int i,j,c; int i,j,c;
if (t<PT_NUM||t==SPC_AIR||t==SPC_HEAT||t==SPC_COOL||t==SPC_VACUUM||t==SPC_WIND) if (t<PT_NUM||(t&0xFF)==PT_LIFE||t==SPC_AIR||t==SPC_HEAT||t==SPC_COOL||t==SPC_VACUUM||t==SPC_WIND)
{ {
if (rx<=0) if (rx<=0)
xor_pixel(x, y, vid); xor_pixel(x, y, vid);