Tweaks to glow colors. EXOT now mimicks Heat View's color scale, and its irradiated color scheme uses tmp2 instead of temp so it appears to cycle.
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3dabc63ff7
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@ -33,7 +33,7 @@ int update_EXOT(UPDATE_FUNC_ARGS) {
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}
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}
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if (parts[i].tmp>245)
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if (1>rand()%1000)
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if (1>rand()%500)
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if ((r&0xFF)!=PT_EXOT && (r&0xFF)!=PT_BREL && (r&0xFF)!=PT_DMND && (r&0xFF)!=PT_CLNE && (r&0xFF)!=PT_PRTI && (r&0xFF)!=PT_PRTO && (r&0xFF)!=PT_PCLN && (r&0xFF)!=PT_PHOT && (r&0xFF)!=PT_VOID && (r&0xFF)!=PT_NBHL && (r&0xFF)!=PT_WARP)
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create_part(i, x, y, parts[r>>8].type);
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}
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@ -86,18 +86,27 @@ int update_EXOT(UPDATE_FUNC_ARGS) {
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}
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}
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}
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if (parts[i].temp<273.15f)
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{
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parts[i].vx = 0;
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parts[i].vy = 0;
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pv[y/CELL][x/CELL] -= 0.01;
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parts[i].tmp--;
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}
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return 0;
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}
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int graphics_EXOT(GRAPHICS_FUNC_ARGS)
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{
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int q = cpart->temp;
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int b = cpart->tmp;
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int c = cpart->tmp2;
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if ((cpart->tmp2 - 1)>rand()%1000)
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{
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float frequency = 0.90045;
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*colr = (sin(frequency*q + 0) * 127 + 255);
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*colg = (sin(frequency*q + 2) * 127 + 255);
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*colb = (sin(frequency*q + 4) * 127 + 255);
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float frequency = 0.04045;
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*colr = (sin(frequency*c + 4) * 127 + 150);
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*colg = (sin(frequency*c + 6) * 127 + 150);
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*colb = (sin(frequency*c + 8) * 127 + 150);
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*firea = 100;
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*firer = 0;
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*fireg = 0;
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@ -109,9 +118,9 @@ int graphics_EXOT(GRAPHICS_FUNC_ARGS)
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else
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{
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float frequency = 0.00045;
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*colr = (sin(frequency*q + 0) * 127 + (b/1.7));
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*colg = (sin(frequency*q + 2) * 127 + (b/1.7));
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*colb = (sin(frequency*q + 4) * 127 + (b/1.7));
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*colr = (sin(frequency*q + 4) * 127 + (b/1.7));
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*colg = (sin(frequency*q + 6) * 127 + (b/1.7));
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*colb = (sin(frequency*q + 8) * 127 + (b/1.7));
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*cola = cpart->tmp / 6;
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*firea = *cola;
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*firer = *colr;
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