Add element LITH (#726)
Co-authored-by: Tamás Bálint Misius <lbphacker@gmail.com>
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@ -89,7 +89,16 @@ static int update(UPDATE_FUNC_ARGS)
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}
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parts[i].temp += newtemp;
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parts[i].life--;
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switch (rt)
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{
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case PT_LITH:
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sim->part_change_type(ID(r), x + rx, y + ry, PT_H2);
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break;
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default:
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sim->kill_part(ID(r));
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break;
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}
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}
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}
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else if (parts[i].life<=50)
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253
src/simulation/elements/LITH.cpp
Normal file
253
src/simulation/elements/LITH.cpp
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@ -0,0 +1,253 @@
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#include "simulation/ElementCommon.h"
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static int update(UPDATE_FUNC_ARGS);
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static int graphics(GRAPHICS_FUNC_ARGS);
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void Element::Element_LITH()
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{
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Identifier = "DEFAULT_PT_LITH";
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Name = "LITH";
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Colour = PIXPACK(0xC0C0C0);
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MenuVisible = 1;
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MenuSection = SC_EXPLOSIVE;
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Enabled = 1;
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Advection = 0.2f;
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AirDrag = 0.01f * CFDS;
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AirLoss = 0.96f;
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Loss = 0.95f;
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Collision = -0.1f;
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Gravity = 0.2f;
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Diffusion = 0.00f;
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HotAir = 0.000f * CFDS;
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Falldown = 1;
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Flammable = 0;
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Explosive = 0;
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Meltable = 0;
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Hardness = 15;
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Weight = 17;
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HeatConduct = 70;
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Description = "Lithium. Reactive element that explodes on contact with water.";
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Properties = TYPE_PART | PROP_LIFE_DEC;
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LowPressure = IPL;
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LowPressureTransition = NT;
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HighPressure = IPH;
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HighPressureTransition = NT;
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LowTemperature = ITL;
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LowTemperatureTransition = NT;
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HighTemperature = 453.65f;
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HighTemperatureTransition = PT_LAVA;
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Update = &update;
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Graphics = &graphics;
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}
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/*
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tmp2: carbonation factor
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life: burn timer above 1000, spark cooldown timer otherwise
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tmp: hydrogenation factor
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ctype: absorbed energy
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For game reasons, baseline LITH has the reactions of both its pure form and
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its hydroxide, and also has basic li-ion battery-like behavior.
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It absorbs CO2 like its hydroxide form, but can only be converted into GLAS
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after having absorbed CO2.
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If LITH comes in contact with water, it will consume 1 WATR, increment tmp,
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and heat itself up by 400K. At 1000K it bursts into flames and sets tmp to 10
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if still in contact with WATR, setting its life to 24 and insta-boiling
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water in its immediate vincity.
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*/
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static int update(UPDATE_FUNC_ARGS)
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{
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Particle &self = parts[i];
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int &hydrogenationFactor = self.tmp;
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int &burnTimer = self.life;
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int &carbonationFactor = self.tmp2;
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int &storedEnergy = self.ctype;
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if (storedEnergy < 0)
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{
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storedEnergy = 0;
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}
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bool charged = false;
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bool discharged = false;
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for (int rx = -2; rx <= 2; ++rx)
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{
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for (int ry = -2; ry <= 2; ++ry)
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{
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if (BOUNDS_CHECK && (rx || ry))
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{
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int neighborData = pmap[y + ry][x + rx];
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if (!neighborData)
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{
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if (burnTimer > 1012 && RNG::Ref().chance(1, 10))
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{
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sim->create_part(-1, x + rx, y + ry, PT_FIRE);
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}
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continue;
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}
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Particle &neighbor = parts[ID(neighborData)];
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switch (TYP(neighborData))
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{
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case PT_SLTW:
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case PT_WTRV:
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case PT_WATR:
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case PT_DSTW:
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case PT_CBNW:
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if (burnTimer > 1016)
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{
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sim->part_change_type(ID(neighborData), x + rx, y + ry, PT_WTRV);
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neighbor.temp = 440.f;
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continue;
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}
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if (hydrogenationFactor + carbonationFactor >= 10)
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{
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continue;
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}
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if (self.temp > 440.f)
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{
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burnTimer = 1024 + (storedEnergy > 24 ? 24 : storedEnergy);
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sim->part_change_type(ID(neighborData), x + rx, y + ry, PT_H2);
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hydrogenationFactor = 10;
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}
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else
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{
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self.temp = restrict_flt(self.temp + 20.365f + storedEnergy * storedEnergy * 1.5f, MIN_TEMP, MAX_TEMP);
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sim->part_change_type(ID(neighborData), x + rx, y + ry, PT_H2);
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hydrogenationFactor += 1;
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}
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break;
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case PT_CO2:
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if (hydrogenationFactor + carbonationFactor >= 10)
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{
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continue;
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}
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sim->kill_part(ID(neighborData));
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carbonationFactor += 1;
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break;
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case PT_SPRK:
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if (hydrogenationFactor + carbonationFactor >= 5)
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{
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continue; // too impure to do battery things.
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}
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if (neighbor.ctype == PT_PSCN && neighbor.life == 3 && !charged && !burnTimer)
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{
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charged = true;
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}
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break;
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case PT_NSCN:
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if (neighbor.life == 0 && storedEnergy > 0 && !burnTimer)
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{
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sim->part_change_type(ID(neighborData), x + rx, y + ry, PT_SPRK);
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neighbor.life = 4;
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neighbor.ctype = PT_NSCN;
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discharged = true;
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}
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break;
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case PT_FIRE:
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if (self.temp > 440.f && RNG::Ref().chance(1, 40) && hydrogenationFactor < 6)
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{
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burnTimer = 1013;
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hydrogenationFactor += 1;
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}
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break;
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case PT_O2:
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if (burnTimer > 1000 && RNG::Ref().chance(1, 10))
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{
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sim->part_change_type(i, x, y, PT_PLSM);
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sim->part_change_type(ID(neighborData), x + rx, y + ry, PT_PLSM);
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sim->pv[y / CELL][x / CELL] += 4.0;
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}
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return 0;
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}
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}
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}
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}
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if (charged)
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{
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storedEnergy += 1;
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burnTimer = 8;
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}
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if (discharged)
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{
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storedEnergy -= 1;
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burnTimer = 8;
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}
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for (int trade = 0; trade < 9; ++trade)
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{
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int rx = RNG::Ref().between(-3, 3);
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int ry = RNG::Ref().between(-3, 3);
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if (BOUNDS_CHECK && (rx || ry))
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{
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int neighborData = pmap[y + ry][x + rx];
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if (TYP(neighborData) != PT_LITH)
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{
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continue;
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}
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Particle &neighbor = parts[ID(neighborData)];
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int &neighborStoredEnergy = neighbor.ctype;
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if (storedEnergy > neighborStoredEnergy)
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{
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int transfer = storedEnergy - neighborStoredEnergy;
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transfer -= transfer / 2;
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neighborStoredEnergy += transfer;
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storedEnergy -= transfer;
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break;
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}
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}
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}
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if (self.temp > 440.f && burnTimer == 1000)
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{
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sim->part_change_type(i, x, y, PT_LAVA);
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if (carbonationFactor < 3)
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{
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self.temp = 500.f;
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self.ctype = PT_LITH;
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}
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else
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{
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self.temp = 2000.f;
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self.ctype = PT_GLAS;
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}
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}
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return 0;
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}
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static int graphics(GRAPHICS_FUNC_ARGS)
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{
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if (cpart->life >= 1000)
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{
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int colour = 0xFFA040;
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*colr = PIXR(colour);
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*colg = PIXG(colour);
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*colb = PIXB(colour);
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*pixel_mode |= PMODE_FLARE | PMODE_GLOW;
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}
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else if (cpart->ctype && RNG::Ref().chance(cpart->ctype, 100))
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{
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int colour = 0x50A0FF;
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*colr = PIXR(colour);
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*colg = PIXG(colour);
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*colb = PIXB(colour);
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*pixel_mode |= PMODE_FLARE | PMODE_GLOW;
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}
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return 0;
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}
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@ -190,6 +190,7 @@ simulation_elem_ids = [
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[ 'PTNM', 188 ],
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[ 'VSNS', 189 ],
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[ 'ROCK', 190 ],
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[ 'LITH', 191 ],
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]
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simulation_elem_src = []
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