Add element LITH (#726)

Co-authored-by: Tamás Bálint Misius <lbphacker@gmail.com>
This commit is contained in:
moonheart08 2021-04-16 17:01:26 -05:00 committed by GitHub
parent 62af7504b2
commit a3f5731a43
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3 changed files with 264 additions and 1 deletions

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@ -89,7 +89,16 @@ static int update(UPDATE_FUNC_ARGS)
} }
parts[i].temp += newtemp; parts[i].temp += newtemp;
parts[i].life--; parts[i].life--;
switch (rt)
{
case PT_LITH:
sim->part_change_type(ID(r), x + rx, y + ry, PT_H2);
break;
default:
sim->kill_part(ID(r)); sim->kill_part(ID(r));
break;
}
} }
} }
else if (parts[i].life<=50) else if (parts[i].life<=50)

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@ -0,0 +1,253 @@
#include "simulation/ElementCommon.h"
static int update(UPDATE_FUNC_ARGS);
static int graphics(GRAPHICS_FUNC_ARGS);
void Element::Element_LITH()
{
Identifier = "DEFAULT_PT_LITH";
Name = "LITH";
Colour = PIXPACK(0xC0C0C0);
MenuVisible = 1;
MenuSection = SC_EXPLOSIVE;
Enabled = 1;
Advection = 0.2f;
AirDrag = 0.01f * CFDS;
AirLoss = 0.96f;
Loss = 0.95f;
Collision = -0.1f;
Gravity = 0.2f;
Diffusion = 0.00f;
HotAir = 0.000f * CFDS;
Falldown = 1;
Flammable = 0;
Explosive = 0;
Meltable = 0;
Hardness = 15;
Weight = 17;
HeatConduct = 70;
Description = "Lithium. Reactive element that explodes on contact with water.";
Properties = TYPE_PART | PROP_LIFE_DEC;
LowPressure = IPL;
LowPressureTransition = NT;
HighPressure = IPH;
HighPressureTransition = NT;
LowTemperature = ITL;
LowTemperatureTransition = NT;
HighTemperature = 453.65f;
HighTemperatureTransition = PT_LAVA;
Update = &update;
Graphics = &graphics;
}
/*
tmp2: carbonation factor
life: burn timer above 1000, spark cooldown timer otherwise
tmp: hydrogenation factor
ctype: absorbed energy
For game reasons, baseline LITH has the reactions of both its pure form and
its hydroxide, and also has basic li-ion battery-like behavior.
It absorbs CO2 like its hydroxide form, but can only be converted into GLAS
after having absorbed CO2.
If LITH comes in contact with water, it will consume 1 WATR, increment tmp,
and heat itself up by 400K. At 1000K it bursts into flames and sets tmp to 10
if still in contact with WATR, setting its life to 24 and insta-boiling
water in its immediate vincity.
*/
static int update(UPDATE_FUNC_ARGS)
{
Particle &self = parts[i];
int &hydrogenationFactor = self.tmp;
int &burnTimer = self.life;
int &carbonationFactor = self.tmp2;
int &storedEnergy = self.ctype;
if (storedEnergy < 0)
{
storedEnergy = 0;
}
bool charged = false;
bool discharged = false;
for (int rx = -2; rx <= 2; ++rx)
{
for (int ry = -2; ry <= 2; ++ry)
{
if (BOUNDS_CHECK && (rx || ry))
{
int neighborData = pmap[y + ry][x + rx];
if (!neighborData)
{
if (burnTimer > 1012 && RNG::Ref().chance(1, 10))
{
sim->create_part(-1, x + rx, y + ry, PT_FIRE);
}
continue;
}
Particle &neighbor = parts[ID(neighborData)];
switch (TYP(neighborData))
{
case PT_SLTW:
case PT_WTRV:
case PT_WATR:
case PT_DSTW:
case PT_CBNW:
if (burnTimer > 1016)
{
sim->part_change_type(ID(neighborData), x + rx, y + ry, PT_WTRV);
neighbor.temp = 440.f;
continue;
}
if (hydrogenationFactor + carbonationFactor >= 10)
{
continue;
}
if (self.temp > 440.f)
{
burnTimer = 1024 + (storedEnergy > 24 ? 24 : storedEnergy);
sim->part_change_type(ID(neighborData), x + rx, y + ry, PT_H2);
hydrogenationFactor = 10;
}
else
{
self.temp = restrict_flt(self.temp + 20.365f + storedEnergy * storedEnergy * 1.5f, MIN_TEMP, MAX_TEMP);
sim->part_change_type(ID(neighborData), x + rx, y + ry, PT_H2);
hydrogenationFactor += 1;
}
break;
case PT_CO2:
if (hydrogenationFactor + carbonationFactor >= 10)
{
continue;
}
sim->kill_part(ID(neighborData));
carbonationFactor += 1;
break;
case PT_SPRK:
if (hydrogenationFactor + carbonationFactor >= 5)
{
continue; // too impure to do battery things.
}
if (neighbor.ctype == PT_PSCN && neighbor.life == 3 && !charged && !burnTimer)
{
charged = true;
}
break;
case PT_NSCN:
if (neighbor.life == 0 && storedEnergy > 0 && !burnTimer)
{
sim->part_change_type(ID(neighborData), x + rx, y + ry, PT_SPRK);
neighbor.life = 4;
neighbor.ctype = PT_NSCN;
discharged = true;
}
break;
case PT_FIRE:
if (self.temp > 440.f && RNG::Ref().chance(1, 40) && hydrogenationFactor < 6)
{
burnTimer = 1013;
hydrogenationFactor += 1;
}
break;
case PT_O2:
if (burnTimer > 1000 && RNG::Ref().chance(1, 10))
{
sim->part_change_type(i, x, y, PT_PLSM);
sim->part_change_type(ID(neighborData), x + rx, y + ry, PT_PLSM);
sim->pv[y / CELL][x / CELL] += 4.0;
}
return 0;
}
}
}
}
if (charged)
{
storedEnergy += 1;
burnTimer = 8;
}
if (discharged)
{
storedEnergy -= 1;
burnTimer = 8;
}
for (int trade = 0; trade < 9; ++trade)
{
int rx = RNG::Ref().between(-3, 3);
int ry = RNG::Ref().between(-3, 3);
if (BOUNDS_CHECK && (rx || ry))
{
int neighborData = pmap[y + ry][x + rx];
if (TYP(neighborData) != PT_LITH)
{
continue;
}
Particle &neighbor = parts[ID(neighborData)];
int &neighborStoredEnergy = neighbor.ctype;
if (storedEnergy > neighborStoredEnergy)
{
int transfer = storedEnergy - neighborStoredEnergy;
transfer -= transfer / 2;
neighborStoredEnergy += transfer;
storedEnergy -= transfer;
break;
}
}
}
if (self.temp > 440.f && burnTimer == 1000)
{
sim->part_change_type(i, x, y, PT_LAVA);
if (carbonationFactor < 3)
{
self.temp = 500.f;
self.ctype = PT_LITH;
}
else
{
self.temp = 2000.f;
self.ctype = PT_GLAS;
}
}
return 0;
}
static int graphics(GRAPHICS_FUNC_ARGS)
{
if (cpart->life >= 1000)
{
int colour = 0xFFA040;
*colr = PIXR(colour);
*colg = PIXG(colour);
*colb = PIXB(colour);
*pixel_mode |= PMODE_FLARE | PMODE_GLOW;
}
else if (cpart->ctype && RNG::Ref().chance(cpart->ctype, 100))
{
int colour = 0x50A0FF;
*colr = PIXR(colour);
*colg = PIXG(colour);
*colb = PIXB(colour);
*pixel_mode |= PMODE_FLARE | PMODE_GLOW;
}
return 0;
}

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@ -190,6 +190,7 @@ simulation_elem_ids = [
[ 'PTNM', 188 ], [ 'PTNM', 188 ],
[ 'VSNS', 189 ], [ 'VSNS', 189 ],
[ 'ROCK', 190 ], [ 'ROCK', 190 ],
[ 'LITH', 191 ],
] ]
simulation_elem_src = [] simulation_elem_src = []