Revert "Some fixes for compiling with Visual Studio - void* and inline"
This reverts commit ea619f5542
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ea619f5542
commit
a27074fc47
@ -888,7 +888,7 @@ inline int drawchar(pixel *vid, int x, int y, int c, int r, int g, int b, int a)
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}
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#if defined(WIN32) && !defined(__GNUC__)
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#if defined(WIN32) && !defined(__GNUC__)
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int addchar(pixel *vid, int x, int y, int c, int r, int g, int b, int a)
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_inline int addchar(pixel *vid, int x, int y, int c, int r, int g, int b, int a)
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#else
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#else
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inline int addchar(pixel *vid, int x, int y, int c, int r, int g, int b, int a)
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inline int addchar(pixel *vid, int x, int y, int c, int r, int g, int b, int a)
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#endif
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#endif
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@ -1168,9 +1168,9 @@ int luatpt_set_property(lua_State* l)
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}
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}
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i = r>>8;
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i = r>>8;
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if(format==2){
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if(format==2){
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*((float*)(((char*)&parts[i])+offset)) = f;
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*((float*)(((void*)&parts[i])+offset)) = f;
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} else {
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} else {
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*((int*)(((char*)&parts[i])+offset)) = t;
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*((int*)(((void*)&parts[i])+offset)) = t;
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}
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}
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}
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}
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} else {
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} else {
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@ -1192,9 +1192,9 @@ int luatpt_set_property(lua_State* l)
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if (partsel && partsel != parts[i].type)
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if (partsel && partsel != parts[i].type)
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return 0;
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return 0;
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if(format==2){
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if(format==2){
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*((float*)(((char*)&parts[i])+offset)) = f;
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*((float*)(((void*)&parts[i])+offset)) = f;
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} else {
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} else {
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*((int*)(((char*)&parts[i])+offset)) = t;
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*((int*)(((void*)&parts[i])+offset)) = t;
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}
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}
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}
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}
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return 0;
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return 0;
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