Don't show GoL .tmp in HUD, check if create_part was successful while simulating GoL

This commit is contained in:
jacob1 2021-05-11 23:40:31 -04:00
parent 829c0bced5
commit a25fa700e2
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GPG Key ID: 4E58A32D510E1995
2 changed files with 13 additions and 10 deletions

View File

@ -2191,7 +2191,7 @@ void GameView::OnDraw()
}
sampleInfo << ", Temp: " << (sample.particle.temp - 273.15f) << " C";
sampleInfo << ", Life: " << sample.particle.life;
if (sample.particle.type != PT_RFRG && sample.particle.type != PT_RFGL)
if (sample.particle.type != PT_RFRG && sample.particle.type != PT_RFGL && sample.particle.type != PT_LIFE)
{
if (sample.particle.type == PT_CONV)
{

View File

@ -4947,6 +4947,8 @@ void Simulation::SimulateGoL()
{
// * 0x200000: No need to look for colours, they'll be set later anyway.
int i = create_part(-1, x, y, PT_LIFE, golnumToCreate | 0x200000);
if (i >= 0)
{
int xx = (createFromEntry >> 24) & 3;
int yy = (createFromEntry >> 26) & 3;
if (xx == 3) xx = -1;
@ -4959,6 +4961,7 @@ void Simulation::SimulateGoL()
}
}
}
}
for (int l = 0; l < 5 && neighbourList[l]; ++l)
{
neighbourList[l] = 0;