New temp saving system, only loads from saves it makes right now, but it allows for much more temp accuracy, less than 1 degree.
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6d70d1fdee
commit
a20e247674
@ -1431,9 +1431,9 @@ void draw_parts(pixel *vid)
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if(cmode == 3||cmode==4 || cmode==6)
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{
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vid[ny*(XRES+BARSIZE)+nx] = PIXRGB(parts[i].tmp,parts[i].ctype,parts[i].flags);
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cg = parts[i].tmp/5;
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cb = parts[i].ctype/5;
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cr = parts[i].flags/5;
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cg = parts[i].tmp/4;
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cb = parts[i].ctype/4;
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cr = parts[i].flags/4;
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x = nx/CELL;
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y = ny/CELL;
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cg += fire_g[y][x];
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48
main.c
48
main.c
@ -310,11 +310,31 @@ void *build_save(int *size, int x0, int y0, int w, int h)
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{
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i = m[j];
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if(i)
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{
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if(cracker)
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{
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int z;
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int temp1 = 0;
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int temp = parts[i-1].temp;
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int temp2 = temp;
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for(z = 15;z>=8;z--)
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{
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if(temp>0&&temp>=powf(2,z))
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{
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temp1 += powf(2,z-8);
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temp -= powf(2,z);
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}
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}
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d[p++] = (char)temp1;
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d[p++] = (char)temp2;
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}
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else
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{
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unsigned char tttemp = (unsigned char)((parts[i-1].temp+(-MIN_TEMP))/((MAX_TEMP+(-MIN_TEMP))/255));
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d[p++] = tttemp;
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}
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//if(tttemp<0) tttemp=0;
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//if(tttemp>255) tttemp=255;
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d[p++] = tttemp;
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}
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}
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for(j=0; j<w*h; j++)
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@ -362,6 +382,7 @@ void *build_save(int *size, int x0, int y0, int w, int h)
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c[10] = p >> 16;
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c[11] = p >> 24;
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i -= 12;
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if(BZ2_bzBuffToBuffCompress((char *)(c+12), (unsigned *)&i, (char *)d, p, 9, 0, 0) != BZ_OK)
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@ -468,7 +489,7 @@ int parse_save(void *save, int size, int replace, int x0, int y0)
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if(d[p])
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{
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bmap[y][x] = d[p];
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if(cracker)
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if(!cracker)
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{
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if(bmap[y][x]==1)
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bmap[y][x]=11;
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@ -621,15 +642,32 @@ int parse_save(void *save, int size, int replace, int x0, int y0)
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}
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if(i <= NPART)
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{
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if(ver>=42){
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if(cracker)
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{
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int z;
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int q = 0;
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int temp1 = d[p++];
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int temp2 = d[p++];
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for(z = 7;z>=0;z--)
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{
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if(temp1>0&&temp1>=powf(2,z))
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{
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q += powf(2,z+8);
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temp1 -= powf(2,z);
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}
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}
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parts[i-1].temp = temp2 + q + 0.15;
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}
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else if(ver>=42){
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parts[i-1].temp = (d[p++]*((MAX_TEMP+(-MIN_TEMP))/255))+MIN_TEMP;
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} else {
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parts[i-1].temp = ((d[p++]*((O_MAX_TEMP+(-O_MIN_TEMP))/255))+O_MIN_TEMP)+273;
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parts[i-1].temp = ((d[p++]*((O_MAX_TEMP+(-O_MIN_TEMP))/255))+O_MIN_TEMP)+273.15;
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}
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}
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else
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{
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p++;
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p += 2;
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}
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}
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else
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