Sign tool icon
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f445b80e8a
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a1b4168b30
@ -436,12 +436,18 @@ void GameView::NotifyToolListChanged(GameModel * sender)
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for(int i = 0; i < toolList.size(); i++)
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{
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//ToolButton * tempButton = new ToolButton(ui::Point(XRES+1, currentY), ui::Point(28, 15), toolList[i]->GetName());
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ToolButton * tempButton = new ToolButton(ui::Point(currentX, YRES+1), ui::Point(30, 18), toolList[i]->GetName(), toolList[i]->GetDescription());
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VideoBuffer * tempTexture = toolList[i]->GetTexture(26, 14);
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ToolButton * tempButton;
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if(tempTexture)
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tempButton = new ToolButton(ui::Point(currentX, YRES+1), ui::Point(30, 18), "", toolList[i]->GetDescription());
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else
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tempButton = new ToolButton(ui::Point(currentX, YRES+1), ui::Point(30, 18), toolList[i]->GetName(), toolList[i]->GetDescription());
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//currentY -= 17;
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currentX -= 31;
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tempButton->SetActionCallback(new ToolAction(this, toolList[i]));
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VideoBuffer * tempTexture = toolList[i]->GetTexture(26, 14);
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tempButton->Appearance.SetTexture(tempTexture);
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if(tempTexture)
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delete tempTexture;
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@ -120,7 +120,18 @@ void SignWindow::OnDraw()
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VideoBuffer * SignTool::GetIcon(int toolID, int width, int height)
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{
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VideoBuffer * newTexture = new VideoBuffer(width, height);
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for (int y=0; y<height; y++)
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{
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for (int x=0; x<width; x++)
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{
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pixel pc = x==0||x==width-1||y==0||y==height-1 ? PIXPACK(0xA0A0A0) : PIXPACK(0x000000);
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newTexture->SetPixel(x, y, PIXR(pc), PIXG(pc), PIXB(pc), 255);
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}
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}
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newTexture->SetCharacter((width/2)-5, (height/2)-4, 0xA1, 32, 64, 128, 255);
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newTexture->SetCharacter((width/2)-5, (height/2)-4, 0xA0, 255, 255, 255, 255);
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return newTexture;
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}
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void SignTool::Click(Simulation * sim, Brush * brush, ui::Point position)
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