add TOOL_CYCL lua constant, change ID to 7
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@ -791,6 +791,7 @@ void LuaScriptInterface::initSimulationAPI()
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SETCONST(l, TOOL_PGRV);
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SETCONST(l, TOOL_PGRV);
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SETCONST(l, TOOL_NGRV);
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SETCONST(l, TOOL_NGRV);
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SETCONST(l, TOOL_MIX);
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SETCONST(l, TOOL_MIX);
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SETCONST(l, TOOL_CYCL);
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lua_pushinteger(l, luacon_sim->tools.size()); lua_setfield(l, -2, "TOOL_WIND");
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lua_pushinteger(l, luacon_sim->tools.size()); lua_setfield(l, -2, "TOOL_WIND");
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SETCONST(l, DECO_DRAW);
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SETCONST(l, DECO_DRAW);
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SETCONST(l, DECO_CLEAR);
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SETCONST(l, DECO_CLEAR);
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@ -1,12 +1,12 @@
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#include "ToolClasses.h"
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#include "ToolClasses.h"
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#include "simulation/Air.h"
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#include "simulation/Air.h"
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//#TPT-Directive ToolClass Tool_Cycl TOOL_CYCL 8
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//#TPT-Directive ToolClass Tool_Cycl TOOL_CYCL 7
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Tool_Cycl::Tool_Cycl()
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Tool_Cycl::Tool_Cycl()
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{
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{
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Identifier = "DEFAULT_TOOL_CYCL";
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Identifier = "DEFAULT_TOOL_CYCL";
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Name = "CYCL";
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Name = "CYCL";
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Colour = PIXPACK(0x132f5b);
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Colour = PIXPACK(0x132f5b);
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Description = "Cyclone. Produces swirling air currents";
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Description = "Cyclone, produces swirling air currents";
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}
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}
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int Tool_Cycl::Perform(Simulation * sim, Particle * cpart, int x, int y, int brushX, int brushY, float strength)
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int Tool_Cycl::Perform(Simulation * sim, Particle * cpart, int x, int y, int brushX, int brushY, float strength)
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