Fix one merging error, and adjusted fighters' array.
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573bda0950
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@ -981,7 +981,7 @@ extern int gravwl_timeout;
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extern float player[29];
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extern float player[29];
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extern float player2[29];
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extern float player2[29];
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extern float fighters[256][28];
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extern float fighters[256][29];
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extern unsigned char fighcount;
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extern unsigned char fighcount;
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extern int gravityMode;
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extern int gravityMode;
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@ -2890,7 +2890,7 @@ int create_parts(int x, int y, int rx, int ry, int c, int flags)
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int wall = c - 100;
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int wall = c - 100;
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if (c==SPC_WIND || c==PT_FIGH)
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if (c==SPC_WIND || c==PT_FIGH)
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return 0;
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return 0;
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}
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if(c==SPC_PROP){
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if(c==SPC_PROP){
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prop_edit_ui(vid_buf, x, y);
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prop_edit_ui(vid_buf, x, y);
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return 0;
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return 0;
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