Necromancy is bad
This is very similar to the SPRK-PROT bug (fixed by 4aa58d6c
)
in that the cause for a later crash is the free list of particles
being corrupted by messing with the .life property of a dead
particle.
The code in the loop body following this kill_part call has no
effect on other particles if the call were to happen. The only
thing this continue skips is increasing pressure under the now
dead particle.
Credit goes to @QuanTech for finding the problem, see id:2547788
(originally his save, I just saved to my alt account for future
reference).
This commit is contained in:
parent
dda7747688
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@ -130,6 +130,7 @@ int Element_FIRE_update(UPDATE_FUNC_ARGS)
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if (parts[i].ctype == PT_IRON && RNG::Ref().chance(1, 500)) {
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parts[i].ctype = PT_METL;
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sim->kill_part(ID(r));
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continue;
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}
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}
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}
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