misc whitespace changes

This commit is contained in:
jacob1 2019-07-23 00:11:48 -04:00
parent fb06e0028b
commit 9faf95a858
3 changed files with 9 additions and 15 deletions

View File

@ -1172,9 +1172,9 @@ void GameSave::readOPS(char * data, int dataLength)
switch (particles[newIndex].type) switch (particles[newIndex].type)
{ {
// List of elements that save pavg with a multiplicative bias of 2**6 // List of elements that save pavg with a multiplicative bias of 2**6
// (or not at all if pressure is not saved). // (or not at all if pressure is not saved).
// If you change this list, change it in Simulation::Load and GameSave::serialiseOPS too! // If you change this list, change it in Simulation::Load and GameSave::serialiseOPS too!
case PT_QRTZ: case PT_QRTZ:
case PT_GLAS: case PT_GLAS:
case PT_TUNG: case PT_TUNG:
@ -2322,16 +2322,14 @@ char * GameSave::serialiseOPS(unsigned int & dataLength)
float pavg1 = particles[i].pavg[1]; float pavg1 = particles[i].pavg[1];
switch (particles[i].type) switch (particles[i].type)
{ {
// List of elements that save pavg with a multiplicative bias of 2**6 // List of elements that save pavg with a multiplicative bias of 2**6
// (or not at all if pressure is not saved). // (or not at all if pressure is not saved).
// If you change this list, change it in Simulation::Load and GameSave::readOPS too! // If you change this list, change it in Simulation::Load and GameSave::readOPS too!
case PT_QRTZ: case PT_QRTZ:
case PT_GLAS: case PT_GLAS:
case PT_TUNG: case PT_TUNG:
if (!hasPressure) if (!hasPressure)
{
break; break;
}
pavg0 *= 64; pavg0 *= 64;
pavg1 *= 64; pavg1 *= 64;
// fallthrough! // fallthrough!

View File

@ -1032,9 +1032,7 @@ int LuaScriptInterface::simulation_partProperty(lua_State * l)
{ {
int fieldID = lua_tointeger(l, 2); int fieldID = lua_tointeger(l, 2);
if (fieldID < 0 || fieldID >= (int)properties.size()) if (fieldID < 0 || fieldID >= (int)properties.size())
{
return luaL_error(l, "Invalid field ID (%d)", fieldID); return luaL_error(l, "Invalid field ID (%d)", fieldID);
}
prop = properties.begin() + fieldID; prop = properties.begin() + fieldID;
} }
else if (lua_type(l, 2) == LUA_TSTRING) else if (lua_type(l, 2) == LUA_TSTRING)
@ -1044,9 +1042,7 @@ int LuaScriptInterface::simulation_partProperty(lua_State * l)
return p.Name == fieldName; return p.Name == fieldName;
}); });
if (prop == properties.end()) if (prop == properties.end())
{
return luaL_error(l, "Unknown field (%s)", fieldName.c_str()); return luaL_error(l, "Unknown field (%s)", fieldName.c_str());
}
} }
else else
{ {

View File

@ -241,9 +241,9 @@ int Simulation::Load(GameSave * save, bool includePressure, int fullX, int fullY
soapList.insert(std::pair<unsigned int, unsigned int>(n, i)); soapList.insert(std::pair<unsigned int, unsigned int>(n, i));
break; break;
// List of elements that load pavg with a multiplicative bias of 2**6 // List of elements that load pavg with a multiplicative bias of 2**6
// (or not at all if pressure is not loaded). // (or not at all if pressure is not loaded).
// If you change this list, change it in GameSave::serialiseOPS and GameSave::readOPS too! // If you change this list, change it in GameSave::serialiseOPS and GameSave::readOPS too!
case PT_QRTZ: case PT_QRTZ:
case PT_GLAS: case PT_GLAS:
case PT_TUNG: case PT_TUNG: