Don't hide stickman when energy particles pass through his head
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@ -1802,7 +1802,7 @@ void render_parts(pixel *vid)
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flx = parts[i].lastX;
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fly = parts[i].lastY;
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if(photons[ny][nx]&0xFF && !(ptypes[t].properties & TYPE_ENERGY))
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if(photons[ny][nx]&0xFF && !(ptypes[t].properties & TYPE_ENERGY) && t!=PT_STKM && t!=PT_STKM2 && t!=PT_FIGH)
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continue;
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//Defaults
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