Improvements to Wire
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@ -936,6 +936,8 @@ particle portalp[CHANNELS][8][80];
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const particle emptyparticle;
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int wireless[CHANNELS][2];
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extern int ISWIRE;
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extern int gravwl_timeout;
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extern float player[28];
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@ -2,7 +2,6 @@
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int update_WIRE(UPDATE_FUNC_ARGS) {
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int s,r,rx,ry,count;
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s=pmap[y][x];
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/*
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0: wire
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1: spark head
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@ -10,23 +9,32 @@ int update_WIRE(UPDATE_FUNC_ARGS) {
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tmp is previous state, ctype is current state
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*/
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//parts[s>>8].tmp=parts[s>>8].ctype;
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parts[s>>8].ctype=0;
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if(parts[s>>8].tmp==1){parts[s>>8].ctype=2; return 0;}
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if(parts[s>>8].tmp==2){parts[s>>8].ctype=0; return 0;}
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//parts[i].tmp=parts[i].ctype;
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parts[i].ctype=0;
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if(parts[i].tmp==1)
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{
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parts[i].ctype=2;
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}
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if(parts[i].tmp==2)
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{
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parts[i].ctype=0;
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}
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count=0;
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for(rx=-1; rx<2; rx++)
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for(ry=-1; ry<2; ry++)
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{
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if(x+rx>=0 && y+ry>0 && x+rx<XRES && y+ry<YRES && (rx || ry))
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{
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if(x+rx>=0 && y+ry>0 && x+rx<XRES && y+ry<YRES && pmap[y+ry][x+rx] && (rx!=0 || ry!=0) && (pmap[y+ry][x+rx]&0xFF)!=0xFF)
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{
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r = pmap[y+ry][x+rx];
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if((r&0xFF)==PT_SPRK && parts[r>>8].ctype==PT_PSCN){parts[s>>8].ctype=1; parts[r>>8].life=0; return 0;}
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if((r&0xFF)==PT_WIRE && parts[r>>8].tmp==1){count++;}
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}
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if ((r>>8)>=NPART || !r)
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continue;
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if((r&0xFF)==PT_SPRK && parts[r>>8].ctype==PT_PSCN){parts[i].ctype=1; parts[r>>8].life=0; return 0;}
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else if((r&0xFF)==PT_NSCN && parts[i].tmp==1){create_part(-1, x+rx, y+ry, PT_SPRK);}
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else if((r&0xFF)==PT_WIRE && parts[r>>8].tmp==1 && !parts[i].tmp){count++;}
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}
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}
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if(count==1 || count==2)
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parts[s>>8].ctype=1;
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parts[i].ctype=1;
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return 0;
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}
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31
src/powder.c
31
src/powder.c
@ -7,6 +7,8 @@
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int gravwl_timeout = 0;
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int ISWIRE = 0;
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float player[28]; //[0] is a command cell, [3]-[18] are legs positions, [19]-[26] are accelerations, [27] shows if player was spawned
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float player2[28];
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@ -709,11 +711,6 @@ inline int create_part(int p, int x, int y, int tv)//the function for creating a
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if (t==PT_SPRK)
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{
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if((pmap[y][x]>>8)==PT_WIRE)
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{
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parts[pmap[y][x]>>8].ctype=1;
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return -1;
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}
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if ((pmap[y][x]>>8)>=NPART || !((pmap[y][x]&0xFF)==PT_INST||(ptypes[pmap[y][x]&0xFF].properties&PROP_CONDUCTS)))
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return -1;
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if (parts[pmap[y][x]>>8].life!=0)
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@ -1472,14 +1469,18 @@ void update_particles_i(pixel *vid, int start, int inc)
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}
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}
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//wire!
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for (nx=0; nx<XRES; nx++)
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for (ny=0; ny<YRES; ny++)
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{
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r = pmap[ny][nx];
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if ((r>>8)>=NPART || !r)
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continue;
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parts[r>>8].tmp=parts[r>>8].ctype;
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}
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if(ISWIRE == 1)
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{
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ISWIRE = 0;
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for (nx=0; nx<XRES; nx++)
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for (ny=0; ny<YRES; ny++)
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{
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r = pmap[ny][nx];
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if ((r>>8)>=NPART || !r)
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continue;
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parts[r>>8].tmp=parts[r>>8].ctype;
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}
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}
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//game of life!
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if (ISGOL==1&&++CGOL>=GSPEED)//GSPEED is frames per generation
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{
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@ -1887,6 +1888,10 @@ void update_particles_i(pixel *vid, int start, int inc)
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parts[i].temp = restrict_flt(parts[i].temp-50.0f, MIN_TEMP, MAX_TEMP);
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ISGOL=1;//means there is a life particle on screen
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}
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if (t==PT_WIRE)
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{
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ISWIRE = 1;
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}
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//spark updates from walls
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if ((ptypes[t].properties&PROP_CONDUCTS) || t==PT_SPRK)
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{
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