remove debug printing I accidentally included again
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e13fb83ee0
commit
9a25fb741c
@ -28,9 +28,6 @@ public:
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Appearance.TextHover = ui::Colour(180, 230, 180);
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Appearance.TextHover = ui::Colour(180, 230, 180);
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Appearance.BorderInactive = ui::Colour(180, 230, 180);
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Appearance.BorderInactive = ui::Colour(180, 230, 180);
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Appearance.BorderHover = ui::Colour(180, 230, 180);
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Appearance.BorderHover = ui::Colour(180, 230, 180);
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//Appearance.TextActive = ui::Colour(230, 255, 230);
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//Appearance.BorderActive = ui::Colour(230, 255, 230);
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}
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}
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virtual void OnMouseEnter(int x, int y)
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virtual void OnMouseEnter(int x, int y)
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@ -465,14 +465,12 @@ void GameController::DrawPoints(int toolSelection, queue<ui::Point> & pointQueue
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if (!first)
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if (!first)
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{
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{
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activeTool->DrawLine(sim, cBrush, sPoint, fPoint, true);
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activeTool->DrawLine(sim, cBrush, sPoint, fPoint, true);
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printf("From (%d, %d) To (%d, %d)\n", sPoint.X, sPoint.Y, fPoint.X, fPoint.Y);
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}
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}
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first = false;
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first = false;
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}
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}
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else
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else
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{
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{
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activeTool->Draw(sim, cBrush, fPoint);
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activeTool->Draw(sim, cBrush, fPoint);
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printf("(%d, %d)\n", fPoint.X, fPoint.Y);
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}
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}
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sPoint = fPoint;
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sPoint = fPoint;
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}
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}
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