remove debug printing I accidentally included again

This commit is contained in:
jacob1 2013-06-09 00:04:38 -04:00
parent e13fb83ee0
commit 9a25fb741c
2 changed files with 0 additions and 5 deletions

View File

@ -28,9 +28,6 @@ public:
Appearance.TextHover = ui::Colour(180, 230, 180); Appearance.TextHover = ui::Colour(180, 230, 180);
Appearance.BorderInactive = ui::Colour(180, 230, 180); Appearance.BorderInactive = ui::Colour(180, 230, 180);
Appearance.BorderHover = ui::Colour(180, 230, 180); Appearance.BorderHover = ui::Colour(180, 230, 180);
//Appearance.TextActive = ui::Colour(230, 255, 230);
//Appearance.BorderActive = ui::Colour(230, 255, 230);
} }
virtual void OnMouseEnter(int x, int y) virtual void OnMouseEnter(int x, int y)

View File

@ -465,14 +465,12 @@ void GameController::DrawPoints(int toolSelection, queue<ui::Point> & pointQueue
if (!first) if (!first)
{ {
activeTool->DrawLine(sim, cBrush, sPoint, fPoint, true); activeTool->DrawLine(sim, cBrush, sPoint, fPoint, true);
printf("From (%d, %d) To (%d, %d)\n", sPoint.X, sPoint.Y, fPoint.X, fPoint.Y);
} }
first = false; first = false;
} }
else else
{ {
activeTool->Draw(sim, cBrush, fPoint); activeTool->Draw(sim, cBrush, fPoint);
printf("(%d, %d)\n", fPoint.X, fPoint.Y);
} }
sPoint = fPoint; sPoint = fPoint;
} }