Add icon again for Windows and Linux
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887a43c097
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@ -1,6 +1,9 @@
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#include <math.h>
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#include <SDL/SDL.h>
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#include <bzlib.h>
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#ifdef WIN32
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#include <SDL/SDL_syswm.h>
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#endif
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#if defined(OGLR)
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#ifdef MACOSX
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@ -29,6 +32,11 @@
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#include <misc.h>
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#include "hmap.h"
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#ifdef WIN32
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IMAGE_DOS_HEADER __ImageBase;
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#endif
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//unsigned cmode = CM_FIRE;
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unsigned int *render_modes;
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unsigned int render_mode;
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@ -3745,12 +3753,37 @@ void render_cursor(pixel *vid, int x, int y, int t, int rx, int ry)
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int sdl_opened = 0;
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int sdl_open(void)
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{
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#ifdef WIN32
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SDL_SysWMinfo SysInfo;
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HWND WindowHandle;
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HICON hIconSmall;
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HICON hIconBig;
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SDL_Surface *icon;
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#endif
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int status;
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if (SDL_Init(SDL_INIT_VIDEO)<0)
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{
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fprintf(stderr, "Initializing SDL: %s\n", SDL_GetError());
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return 0;
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}
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#ifdef WIN32
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SDL_VERSION(&SysInfo.version);
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if(SDL_GetWMInfo(&SysInfo) <= 0) {
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printf("%s : %d\n", SDL_GetError(), SysInfo.window);
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exit(-1);
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}
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WindowHandle = SysInfo.window;
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hIconSmall = (HICON)LoadImage(&__ImageBase, MAKEINTRESOURCE(101), IMAGE_ICON, 16, 16, LR_SHARED);
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hIconBig = (HICON)LoadImage(&__ImageBase, MAKEINTRESOURCE(101), IMAGE_ICON, 32, 32, LR_SHARED);
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SendMessage(WindowHandle, WM_SETICON, ICON_SMALL, (LPARAM)hIconSmall);
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SendMessage(WindowHandle, WM_SETICON, ICON_BIG, (LPARAM)hIconBig);
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#elif defined(LIN32) || defined(LIN32)
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icon = SDL_CreateRGBSurfaceFrom(app_icon, 16, 16, 32, 64, 0x000000FF, 0x0000FF00, 0x00FF0000, 0xFF000000);
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SDL_WM_SetIcon(icon, NULL);
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#endif
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SDL_WM_SetCaption("The Powder Toy", "Powder Toy");
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atexit(SDL_Quit);
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#if defined(OGLR)
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sdl_scrn=SDL_SetVideoMode(XRES*sdl_scale + BARSIZE*sdl_scale,YRES*sdl_scale + MENUSIZE*sdl_scale,32,SDL_OPENGL);
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@ -3949,8 +3982,6 @@ int sdl_open(void)
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fprintf(stderr, "Creating window: %s\n", SDL_GetError());
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return 0;
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}
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SDL_WM_SetCaption("The Powder Toy", "Powder Toy");
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sdl_seticon();
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SDL_EnableUNICODE(1);
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//SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
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#if (defined(LIN32) || defined(LIN64)) && defined(SDL_VIDEO_DRIVER_X11)
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