Tame variable scopes in Air.cpp
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@ -5,36 +5,25 @@
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#include <cmath>
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#include <algorithm>
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/*float kernel[9];
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float vx[YCELLS][XCELLS], ovx[YCELLS][XCELLS];
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float vy[YCELLS][XCELLS], ovy[YCELLS][XCELLS];
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float pv[YCELLS][XCELLS], opv[YCELLS][XCELLS];
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unsigned char bmap_blockair[YCELLS][XCELLS];
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float cb_vx[YCELLS][XCELLS];
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float cb_vy[YCELLS][XCELLS];
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float cb_pv[YCELLS][XCELLS];
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float cb_hv[YCELLS][XCELLS];
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float fvx[YCELLS][XCELLS], fvy[YCELLS][XCELLS];
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float hv[YCELLS][XCELLS], ohv[YCELLS][XCELLS]; // For Ambient Heat */
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void Air::make_kernel(void) //used for velocity
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{
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int i, j;
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float s = 0.0f;
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for (j=-1; j<2; j++)
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for (i=-1; i<2; i++)
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for (auto j=-1; j<2; j++)
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{
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for (auto i=-1; i<2; i++)
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{
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kernel[(i+1)+3*(j+1)] = expf(-2.0f*(i*i+j*j));
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s += kernel[(i+1)+3*(j+1)];
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}
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}
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s = 1.0f / s;
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for (j=-1; j<2; j++)
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for (i=-1; i<2; i++)
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for (auto j=-1; j<2; j++)
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{
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for (auto i=-1; i<2; i++)
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{
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kernel[(i+1)+3*(j+1)] *= s;
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}
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}
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}
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void Air::Clear()
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@ -51,60 +40,58 @@ void Air::ClearAirH()
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void Air::update_airh(void)
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{
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int x, y, i, j;
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float odh, dh, dx, dy, f, tx, ty;
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for (i=0; i<YCELLS; i++) //reduces pressure/velocity on the edges every frame
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for (auto i=0; i<YCELLS; i++) //reduces pressure/velocity on the edges every frame
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{
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hv[i][0] = ambientAirTemp;
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hv[i][1] = ambientAirTemp;
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hv[i][XCELLS-2] = ambientAirTemp;
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hv[i][XCELLS-1] = ambientAirTemp;
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}
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for (i=0; i<XCELLS; i++) //reduces pressure/velocity on the edges every frame
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for (auto i=0; i<XCELLS; i++) //reduces pressure/velocity on the edges every frame
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{
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hv[0][i] = ambientAirTemp;
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hv[1][i] = ambientAirTemp;
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hv[YCELLS-2][i] = ambientAirTemp;
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hv[YCELLS-1][i] = ambientAirTemp;
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}
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for (y=0; y<YCELLS; y++) //update velocity and pressure
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for (auto y=0; y<YCELLS; y++) //update velocity and pressure
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{
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for (x=0; x<XCELLS; x++)
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for (auto x=0; x<XCELLS; x++)
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{
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dh = 0.0f;
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dx = 0.0f;
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dy = 0.0f;
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for (j=-1; j<2; j++)
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auto dh = 0.0f;
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auto dx = 0.0f;
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auto dy = 0.0f;
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for (auto j=-1; j<2; j++)
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{
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for (i=-1; i<2; i++)
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for (auto i=-1; i<2; i++)
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{
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if (y+j>0 && y+j<YCELLS-2 &&
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x+i>0 && x+i<XCELLS-2 &&
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!(bmap_blockairh[y+j][x+i]&0x8))
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{
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f = kernel[i+1+(j+1)*3];
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{
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auto f = kernel[i+1+(j+1)*3];
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dh += hv[y+j][x+i]*f;
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dx += vx[y+j][x+i]*f;
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dy += vy[y+j][x+i]*f;
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}
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else
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{
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f = kernel[i+1+(j+1)*3];
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auto f = kernel[i+1+(j+1)*3];
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dh += hv[y][x]*f;
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dx += vx[y][x]*f;
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dy += vy[y][x]*f;
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}
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}
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}
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tx = x - dx*0.7f;
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ty = y - dy*0.7f;
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i = (int)tx;
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j = (int)ty;
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auto tx = x - dx*0.7f;
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auto ty = y - dy*0.7f;
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auto i = (int)tx;
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auto j = (int)ty;
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tx -= i;
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ty -= j;
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if (i>=2 && i<XCELLS-3 && j>=2 && j<YCELLS-3)
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{
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odh = dh;
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auto odh = dh;
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dh *= 1.0f - AIR_VADV;
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dh += AIR_VADV*(1.0f-tx)*(1.0f-ty)*((bmap_blockairh[j][i]&0x8) ? odh : hv[j][i]);
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dh += AIR_VADV*tx*(1.0f-ty)*((bmap_blockairh[j][i+1]&0x8) ? odh : hv[j][i+1]);
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@ -130,15 +117,11 @@ void Air::update_airh(void)
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void Air::update_air(void)
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{
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int x = 0, y = 0, i = 0, j = 0;
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float dp = 0.0f, dx = 0.0f, dy = 0.0f, f = 0.0f, tx = 0.0f, ty = 0.0f;
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const float advDistanceMult = 0.7f;
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float stepX, stepY;
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int stepLimit, step;
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if (airMode != 4) { //airMode 4 is no air/pressure update
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for (i=0; i<YCELLS; i++) //reduces pressure/velocity on the edges every frame
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if (airMode != 4) //airMode 4 is no air/pressure update
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{
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for (auto i=0; i<YCELLS; i++) //reduces pressure/velocity on the edges every frame
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{
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pv[i][0] = pv[i][0]*0.8f;
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pv[i][1] = pv[i][1]*0.8f;
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@ -153,7 +136,7 @@ void Air::update_air(void)
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vy[i][XCELLS-2] = vy[i][XCELLS-2]*0.9f;
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vy[i][XCELLS-1] = vy[i][XCELLS-1]*0.9f;
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}
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for (i=0; i<XCELLS; i++) //reduces pressure/velocity on the edges every frame
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for (auto i=0; i<XCELLS; i++) //reduces pressure/velocity on the edges every frame
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{
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pv[0][i] = pv[0][i]*0.8f;
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pv[1][i] = pv[1][i]*0.8f;
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@ -169,9 +152,9 @@ void Air::update_air(void)
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vy[YCELLS-1][i] = vy[YCELLS-1][i]*0.9f;
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}
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for (j=1; j<YCELLS-1; j++) //clear some velocities near walls
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for (auto j=1; j<YCELLS-1; j++) //clear some velocities near walls
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{
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for (i=1; i<XCELLS-1; i++)
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for (auto i=1; i<XCELLS-1; i++)
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{
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if (bmap_blockair[j][i])
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{
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@ -185,20 +168,24 @@ void Air::update_air(void)
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}
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}
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for (y=1; y<YCELLS-1; y++) //pressure adjustments from velocity
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for (x=1; x<XCELLS-1; x++)
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for (auto y=1; y<YCELLS-1; y++) //pressure adjustments from velocity
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{
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for (auto x=1; x<XCELLS-1; x++)
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{
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dp = 0.0f;
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auto dp = 0.0f;
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dp += vx[y][x-1] - vx[y][x+1];
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dp += vy[y-1][x] - vy[y+1][x];
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pv[y][x] *= AIR_PLOSS;
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pv[y][x] += dp*AIR_TSTEPP * 0.5f;;
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}
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}
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for (y=1; y<YCELLS-1; y++) //velocity adjustments from pressure
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for (x=1; x<XCELLS-1; x++)
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for (auto y=1; y<YCELLS-1; y++) //velocity adjustments from pressure
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{
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for (auto x=1; x<XCELLS-1; x++)
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{
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dx = dy = 0.0f;
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auto dx = 0.0f;
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auto dy = 0.0f;
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dx += pv[y][x-1] - pv[y][x+1];
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dy += pv[y-1][x] - pv[y+1][x];
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vx[y][x] *= AIR_VLOSS;
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@ -210,37 +197,45 @@ void Air::update_air(void)
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if (bmap_blockair[y-1][x] || bmap_blockair[y][x] || bmap_blockair[y+1][x])
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vy[y][x] = 0;
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}
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}
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for (y=0; y<YCELLS; y++) //update velocity and pressure
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for (x=0; x<XCELLS; x++)
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for (auto y=0; y<YCELLS; y++) //update velocity and pressure
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{
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for (auto x=0; x<XCELLS; x++)
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{
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dx = 0.0f;
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dy = 0.0f;
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dp = 0.0f;
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for (j=-1; j<2; j++)
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for (i=-1; i<2; i++)
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auto dx = 0.0f;
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auto dy = 0.0f;
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auto dp = 0.0f;
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for (auto j=-1; j<2; j++)
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{
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for (auto i=-1; i<2; i++)
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{
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if (y+j>0 && y+j<YCELLS-1 &&
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x+i>0 && x+i<XCELLS-1 &&
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!bmap_blockair[y+j][x+i])
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{
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f = kernel[i+1+(j+1)*3];
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auto f = kernel[i+1+(j+1)*3];
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dx += vx[y+j][x+i]*f;
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dy += vy[y+j][x+i]*f;
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dp += pv[y+j][x+i]*f;
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}
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else
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{
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f = kernel[i+1+(j+1)*3];
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auto f = kernel[i+1+(j+1)*3];
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dx += vx[y][x]*f;
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dy += vy[y][x]*f;
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dp += pv[y][x]*f;
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}
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}
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}
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tx = x - dx*advDistanceMult;
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ty = y - dy*advDistanceMult;
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auto tx = x - dx*advDistanceMult;
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auto ty = y - dy*advDistanceMult;
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if ((dx*advDistanceMult>1.0f || dy*advDistanceMult>1.0f) && (tx>=2 && tx<XCELLS-2 && ty>=2 && ty<YCELLS-2))
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{
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// Trying to take velocity from far away, check whether there is an intervening wall. Step from current position to desired source location, looking for walls, with either the x or y step size being 1 cell
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float stepX, stepY;
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int stepLimit;
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if (std::abs(dx)>std::abs(dy))
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{
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stepX = (dx<0.0f) ? 1.f : -1.f;
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@ -255,7 +250,8 @@ void Air::update_air(void)
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}
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tx = float(x);
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ty = float(y);
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for (step=0; step<stepLimit; ++step)
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auto step = 0;
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for (; step<stepLimit; ++step)
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{
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tx += stepX;
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ty += stepY;
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@ -273,8 +269,8 @@ void Air::update_air(void)
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ty = y - dy*advDistanceMult;
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}
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}
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i = (int)tx;
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j = (int)ty;
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auto i = (int)tx;
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auto j = (int)ty;
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tx -= i;
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ty -= j;
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if (!bmap_blockair[y][x] && i>=2 && i<=XCELLS-3 &&
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@ -335,6 +331,7 @@ void Air::update_air(void)
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ovy[y][x] = dy;
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opv[y][x] = dp;
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}
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}
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memcpy(vx, ovx, sizeof(vx));
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memcpy(vy, ovy, sizeof(vy));
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memcpy(pv, opv, sizeof(pv));
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@ -343,14 +340,15 @@ void Air::update_air(void)
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void Air::Invert()
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{
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int nx, ny;
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for (nx = 0; nx<XCELLS; nx++)
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for (ny = 0; ny<YCELLS; ny++)
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for (auto nx = 0; nx<XCELLS; nx++)
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{
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for (auto ny = 0; ny<YCELLS; ny++)
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{
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pv[ny][nx] = -pv[ny][nx];
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vx[ny][nx] = -vx[ny][nx];
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vy[ny][nx] = -vy[ny][nx];
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}
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}
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}
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// called when loading saves / stamps to ensure nothing "leaks" the first frame
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