Tame variable scopes in Air.cpp

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Tamás Bálint Misius 2023-05-27 21:31:43 +02:00
parent 86fb18aa08
commit 9884b4108e
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@ -5,36 +5,25 @@
#include <cmath>
#include <algorithm>
/*float kernel[9];
float vx[YCELLS][XCELLS], ovx[YCELLS][XCELLS];
float vy[YCELLS][XCELLS], ovy[YCELLS][XCELLS];
float pv[YCELLS][XCELLS], opv[YCELLS][XCELLS];
unsigned char bmap_blockair[YCELLS][XCELLS];
float cb_vx[YCELLS][XCELLS];
float cb_vy[YCELLS][XCELLS];
float cb_pv[YCELLS][XCELLS];
float cb_hv[YCELLS][XCELLS];
float fvx[YCELLS][XCELLS], fvy[YCELLS][XCELLS];
float hv[YCELLS][XCELLS], ohv[YCELLS][XCELLS]; // For Ambient Heat */
void Air::make_kernel(void) //used for velocity
{
int i, j;
float s = 0.0f;
for (j=-1; j<2; j++)
for (i=-1; i<2; i++)
for (auto j=-1; j<2; j++)
{
for (auto i=-1; i<2; i++)
{
kernel[(i+1)+3*(j+1)] = expf(-2.0f*(i*i+j*j));
s += kernel[(i+1)+3*(j+1)];
}
}
s = 1.0f / s;
for (j=-1; j<2; j++)
for (i=-1; i<2; i++)
for (auto j=-1; j<2; j++)
{
for (auto i=-1; i<2; i++)
{
kernel[(i+1)+3*(j+1)] *= s;
}
}
}
void Air::Clear()
@ -51,60 +40,58 @@ void Air::ClearAirH()
void Air::update_airh(void)
{
int x, y, i, j;
float odh, dh, dx, dy, f, tx, ty;
for (i=0; i<YCELLS; i++) //reduces pressure/velocity on the edges every frame
for (auto i=0; i<YCELLS; i++) //reduces pressure/velocity on the edges every frame
{
hv[i][0] = ambientAirTemp;
hv[i][1] = ambientAirTemp;
hv[i][XCELLS-2] = ambientAirTemp;
hv[i][XCELLS-1] = ambientAirTemp;
}
for (i=0; i<XCELLS; i++) //reduces pressure/velocity on the edges every frame
for (auto i=0; i<XCELLS; i++) //reduces pressure/velocity on the edges every frame
{
hv[0][i] = ambientAirTemp;
hv[1][i] = ambientAirTemp;
hv[YCELLS-2][i] = ambientAirTemp;
hv[YCELLS-1][i] = ambientAirTemp;
}
for (y=0; y<YCELLS; y++) //update velocity and pressure
for (auto y=0; y<YCELLS; y++) //update velocity and pressure
{
for (x=0; x<XCELLS; x++)
for (auto x=0; x<XCELLS; x++)
{
dh = 0.0f;
dx = 0.0f;
dy = 0.0f;
for (j=-1; j<2; j++)
auto dh = 0.0f;
auto dx = 0.0f;
auto dy = 0.0f;
for (auto j=-1; j<2; j++)
{
for (i=-1; i<2; i++)
for (auto i=-1; i<2; i++)
{
if (y+j>0 && y+j<YCELLS-2 &&
x+i>0 && x+i<XCELLS-2 &&
!(bmap_blockairh[y+j][x+i]&0x8))
{
f = kernel[i+1+(j+1)*3];
{
auto f = kernel[i+1+(j+1)*3];
dh += hv[y+j][x+i]*f;
dx += vx[y+j][x+i]*f;
dy += vy[y+j][x+i]*f;
}
else
{
f = kernel[i+1+(j+1)*3];
auto f = kernel[i+1+(j+1)*3];
dh += hv[y][x]*f;
dx += vx[y][x]*f;
dy += vy[y][x]*f;
}
}
}
tx = x - dx*0.7f;
ty = y - dy*0.7f;
i = (int)tx;
j = (int)ty;
auto tx = x - dx*0.7f;
auto ty = y - dy*0.7f;
auto i = (int)tx;
auto j = (int)ty;
tx -= i;
ty -= j;
if (i>=2 && i<XCELLS-3 && j>=2 && j<YCELLS-3)
{
odh = dh;
auto odh = dh;
dh *= 1.0f - AIR_VADV;
dh += AIR_VADV*(1.0f-tx)*(1.0f-ty)*((bmap_blockairh[j][i]&0x8) ? odh : hv[j][i]);
dh += AIR_VADV*tx*(1.0f-ty)*((bmap_blockairh[j][i+1]&0x8) ? odh : hv[j][i+1]);
@ -130,15 +117,11 @@ void Air::update_airh(void)
void Air::update_air(void)
{
int x = 0, y = 0, i = 0, j = 0;
float dp = 0.0f, dx = 0.0f, dy = 0.0f, f = 0.0f, tx = 0.0f, ty = 0.0f;
const float advDistanceMult = 0.7f;
float stepX, stepY;
int stepLimit, step;
if (airMode != 4) { //airMode 4 is no air/pressure update
for (i=0; i<YCELLS; i++) //reduces pressure/velocity on the edges every frame
if (airMode != 4) //airMode 4 is no air/pressure update
{
for (auto i=0; i<YCELLS; i++) //reduces pressure/velocity on the edges every frame
{
pv[i][0] = pv[i][0]*0.8f;
pv[i][1] = pv[i][1]*0.8f;
@ -153,7 +136,7 @@ void Air::update_air(void)
vy[i][XCELLS-2] = vy[i][XCELLS-2]*0.9f;
vy[i][XCELLS-1] = vy[i][XCELLS-1]*0.9f;
}
for (i=0; i<XCELLS; i++) //reduces pressure/velocity on the edges every frame
for (auto i=0; i<XCELLS; i++) //reduces pressure/velocity on the edges every frame
{
pv[0][i] = pv[0][i]*0.8f;
pv[1][i] = pv[1][i]*0.8f;
@ -169,9 +152,9 @@ void Air::update_air(void)
vy[YCELLS-1][i] = vy[YCELLS-1][i]*0.9f;
}
for (j=1; j<YCELLS-1; j++) //clear some velocities near walls
for (auto j=1; j<YCELLS-1; j++) //clear some velocities near walls
{
for (i=1; i<XCELLS-1; i++)
for (auto i=1; i<XCELLS-1; i++)
{
if (bmap_blockair[j][i])
{
@ -185,20 +168,24 @@ void Air::update_air(void)
}
}
for (y=1; y<YCELLS-1; y++) //pressure adjustments from velocity
for (x=1; x<XCELLS-1; x++)
for (auto y=1; y<YCELLS-1; y++) //pressure adjustments from velocity
{
for (auto x=1; x<XCELLS-1; x++)
{
dp = 0.0f;
auto dp = 0.0f;
dp += vx[y][x-1] - vx[y][x+1];
dp += vy[y-1][x] - vy[y+1][x];
pv[y][x] *= AIR_PLOSS;
pv[y][x] += dp*AIR_TSTEPP * 0.5f;;
}
}
for (y=1; y<YCELLS-1; y++) //velocity adjustments from pressure
for (x=1; x<XCELLS-1; x++)
for (auto y=1; y<YCELLS-1; y++) //velocity adjustments from pressure
{
for (auto x=1; x<XCELLS-1; x++)
{
dx = dy = 0.0f;
auto dx = 0.0f;
auto dy = 0.0f;
dx += pv[y][x-1] - pv[y][x+1];
dy += pv[y-1][x] - pv[y+1][x];
vx[y][x] *= AIR_VLOSS;
@ -210,37 +197,45 @@ void Air::update_air(void)
if (bmap_blockair[y-1][x] || bmap_blockair[y][x] || bmap_blockair[y+1][x])
vy[y][x] = 0;
}
}
for (y=0; y<YCELLS; y++) //update velocity and pressure
for (x=0; x<XCELLS; x++)
for (auto y=0; y<YCELLS; y++) //update velocity and pressure
{
for (auto x=0; x<XCELLS; x++)
{
dx = 0.0f;
dy = 0.0f;
dp = 0.0f;
for (j=-1; j<2; j++)
for (i=-1; i<2; i++)
auto dx = 0.0f;
auto dy = 0.0f;
auto dp = 0.0f;
for (auto j=-1; j<2; j++)
{
for (auto i=-1; i<2; i++)
{
if (y+j>0 && y+j<YCELLS-1 &&
x+i>0 && x+i<XCELLS-1 &&
!bmap_blockair[y+j][x+i])
{
f = kernel[i+1+(j+1)*3];
auto f = kernel[i+1+(j+1)*3];
dx += vx[y+j][x+i]*f;
dy += vy[y+j][x+i]*f;
dp += pv[y+j][x+i]*f;
}
else
{
f = kernel[i+1+(j+1)*3];
auto f = kernel[i+1+(j+1)*3];
dx += vx[y][x]*f;
dy += vy[y][x]*f;
dp += pv[y][x]*f;
}
}
}
tx = x - dx*advDistanceMult;
ty = y - dy*advDistanceMult;
auto tx = x - dx*advDistanceMult;
auto ty = y - dy*advDistanceMult;
if ((dx*advDistanceMult>1.0f || dy*advDistanceMult>1.0f) && (tx>=2 && tx<XCELLS-2 && ty>=2 && ty<YCELLS-2))
{
// Trying to take velocity from far away, check whether there is an intervening wall. Step from current position to desired source location, looking for walls, with either the x or y step size being 1 cell
float stepX, stepY;
int stepLimit;
if (std::abs(dx)>std::abs(dy))
{
stepX = (dx<0.0f) ? 1.f : -1.f;
@ -255,7 +250,8 @@ void Air::update_air(void)
}
tx = float(x);
ty = float(y);
for (step=0; step<stepLimit; ++step)
auto step = 0;
for (; step<stepLimit; ++step)
{
tx += stepX;
ty += stepY;
@ -273,8 +269,8 @@ void Air::update_air(void)
ty = y - dy*advDistanceMult;
}
}
i = (int)tx;
j = (int)ty;
auto i = (int)tx;
auto j = (int)ty;
tx -= i;
ty -= j;
if (!bmap_blockair[y][x] && i>=2 && i<=XCELLS-3 &&
@ -335,6 +331,7 @@ void Air::update_air(void)
ovy[y][x] = dy;
opv[y][x] = dp;
}
}
memcpy(vx, ovx, sizeof(vx));
memcpy(vy, ovy, sizeof(vy));
memcpy(pv, opv, sizeof(pv));
@ -343,14 +340,15 @@ void Air::update_air(void)
void Air::Invert()
{
int nx, ny;
for (nx = 0; nx<XCELLS; nx++)
for (ny = 0; ny<YCELLS; ny++)
for (auto nx = 0; nx<XCELLS; nx++)
{
for (auto ny = 0; ny<YCELLS; ny++)
{
pv[ny][nx] = -pv[ny][nx];
vx[ny][nx] = -vx[ny][nx];
vy[ny][nx] = -vy[ny][nx];
}
}
}
// called when loading saves / stamps to ensure nothing "leaks" the first frame