redo spark graphics, add spark render setting
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774fb88002
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986b25b508
@ -1956,6 +1956,23 @@ void Renderer::render_parts()
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fire_r[ny/CELL][nx/CELL] = firer;
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fire_r[ny/CELL][nx/CELL] = firer;
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fire_g[ny/CELL][nx/CELL] = fireg;
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fire_g[ny/CELL][nx/CELL] = fireg;
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fire_b[ny/CELL][nx/CELL] = fireb;
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fire_b[ny/CELL][nx/CELL] = fireb;
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#endif
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}
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if(firea && (pixel_mode & FIRE_SPARK))
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{
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#ifdef OGLR
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smokeV[csmokeV++] = nx;
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smokeV[csmokeV++] = ny;
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smokeC[csmokeC++] = ((float)firer)/255.0f;
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smokeC[csmokeC++] = ((float)fireg)/255.0f;
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smokeC[csmokeC++] = ((float)fireb)/255.0f;
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smokeC[csmokeC++] = ((float)firea)/255.0f;
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csmoke++;
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#else
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firea /= 4;
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fire_r[ny/CELL][nx/CELL] = (firea*firer + (255-firea)*fire_r[ny/CELL][nx/CELL]) >> 8;
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fire_g[ny/CELL][nx/CELL] = (firea*fireg + (255-firea)*fire_g[ny/CELL][nx/CELL]) >> 8;
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fire_b[ny/CELL][nx/CELL] = (firea*fireb + (255-firea)*fire_b[ny/CELL][nx/CELL]) >> 8;
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#endif
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#endif
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}
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}
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}
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}
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@ -2441,6 +2458,7 @@ Renderer::Renderer(Graphics * g, Simulation * sim):
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SetColourMode(COLOUR_DEFAULT);
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SetColourMode(COLOUR_DEFAULT);
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AddRenderMode(RENDER_BASC);
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AddRenderMode(RENDER_BASC);
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AddRenderMode(RENDER_FIRE);
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AddRenderMode(RENDER_FIRE);
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AddRenderMode(RENDER_SPRK);
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//Render mode presets. Possibly load from config in future?
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//Render mode presets. Possibly load from config in future?
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renderModePresets = new RenderPreset[11];
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renderModePresets = new RenderPreset[11];
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@ -2467,11 +2485,13 @@ Renderer::Renderer(Graphics * g, Simulation * sim):
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renderModePresets[4].Name = "Fire Display";
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renderModePresets[4].Name = "Fire Display";
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renderModePresets[4].RenderModes.push_back(RENDER_FIRE);
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renderModePresets[4].RenderModes.push_back(RENDER_FIRE);
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renderModePresets[4].RenderModes.push_back(RENDER_SPRK);
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renderModePresets[4].RenderModes.push_back(RENDER_EFFE);
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renderModePresets[4].RenderModes.push_back(RENDER_EFFE);
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renderModePresets[4].RenderModes.push_back(RENDER_BASC);
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renderModePresets[4].RenderModes.push_back(RENDER_BASC);
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renderModePresets[5].Name = "Blob Display";
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renderModePresets[5].Name = "Blob Display";
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renderModePresets[5].RenderModes.push_back(RENDER_FIRE);
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renderModePresets[5].RenderModes.push_back(RENDER_FIRE);
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renderModePresets[5].RenderModes.push_back(RENDER_SPRK);
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renderModePresets[5].RenderModes.push_back(RENDER_EFFE);
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renderModePresets[5].RenderModes.push_back(RENDER_EFFE);
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renderModePresets[5].RenderModes.push_back(RENDER_BLOB);
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renderModePresets[5].RenderModes.push_back(RENDER_BLOB);
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@ -2482,6 +2502,7 @@ Renderer::Renderer(Graphics * g, Simulation * sim):
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renderModePresets[7].Name = "Fancy Display";
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renderModePresets[7].Name = "Fancy Display";
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renderModePresets[7].RenderModes.push_back(RENDER_FIRE);
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renderModePresets[7].RenderModes.push_back(RENDER_FIRE);
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renderModePresets[7].RenderModes.push_back(RENDER_SPRK);
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renderModePresets[7].RenderModes.push_back(RENDER_GLOW);
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renderModePresets[7].RenderModes.push_back(RENDER_GLOW);
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renderModePresets[7].RenderModes.push_back(RENDER_BLUR);
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renderModePresets[7].RenderModes.push_back(RENDER_BLUR);
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renderModePresets[7].RenderModes.push_back(RENDER_EFFE);
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renderModePresets[7].RenderModes.push_back(RENDER_EFFE);
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@ -186,6 +186,14 @@ RenderView::RenderView():
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tCheckbox->SetActionCallback(new RenderModeAction(this, RENDER_BASC));
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tCheckbox->SetActionCallback(new RenderModeAction(this, RENDER_BASC));
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AddComponent(tCheckbox);
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AddComponent(tCheckbox);
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checkboxOffset += cSpace;
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tCheckbox = new ui::Checkbox(ui::Point(checkboxOffset, YRES+4), ui::Point(30, 16), "Spark", "Glow effect on sparks");
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renderModes.push_back(tCheckbox);
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tCheckbox->SetIcon(IconEffect);
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tCheckbox->SetActionCallback(new RenderModeAction(this, RENDER_SPRK));
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AddComponent(tCheckbox);
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checkboxOffset += sSpace;
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checkboxOffset += sSpace;
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line1 = checkboxOffset-5;
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line1 = checkboxOffset-5;
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@ -231,9 +239,9 @@ RenderView::RenderView():
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AddComponent(tCheckbox);
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AddComponent(tCheckbox);
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#ifdef OGLR
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#ifdef OGLR
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tCheckbox = new ui::Checkbox(ui::Point(checkboxOffset, YRES+4), ui::Point(30, 16), "Effect", "I don't know what this does..."); //I would remove the whole checkbox, but then there's a large empty space
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tCheckbox = new ui::Checkbox(ui::Point(checkboxOffset, YRES+4), ui::Point(30, 16), "Effect", "Some type of OpenGL effect ... maybe"); //I would remove the whole checkbox, but then there's a large empty space
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#else
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#else
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tCheckbox = new ui::Checkbox(ui::Point(checkboxOffset, YRES+4), ui::Point(30, 16), "Effect", "Does nothing");
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tCheckbox = new ui::Checkbox(ui::Point(checkboxOffset, YRES+4), ui::Point(30, 16), "Effect", "Enables moving solids, stickmen guns, and premium(tm) graphics");
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#endif
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#endif
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displayModes.push_back(tCheckbox);
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displayModes.push_back(tCheckbox);
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tCheckbox->SetIcon(IconEffect);
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tCheckbox->SetIcon(IconEffect);
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@ -379,9 +387,9 @@ void RenderView::OnTick(float dt)
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isToolTipFadingIn = false;
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isToolTipFadingIn = false;
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if(toolTipPresence < 120)
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if(toolTipPresence < 120)
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{
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{
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toolTipPresence += int(dt*2)>0?int(dt*2):1;
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toolTipPresence += int(dt*2)>1?int(dt*2):2;
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if(toolTipPresence > 120)
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if(toolTipPresence > 120)
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toolTipPresence = 0;
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toolTipPresence = 120;
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}
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}
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}
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}
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if(toolTipPresence>0)
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if(toolTipPresence>0)
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@ -21,6 +21,7 @@
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#define FIREMODE 0x00FF0000
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#define FIREMODE 0x00FF0000
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#define FIRE_ADD 0x00010000
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#define FIRE_ADD 0x00010000
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#define FIRE_BLEND 0x00020000
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#define FIRE_BLEND 0x00020000
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#define FIRE_SPARK 0x00040000
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#define EFFECT 0xFF000000
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#define EFFECT 0xFF000000
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#define EFFECT_GRAVIN 0x01000000
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#define EFFECT_GRAVIN 0x01000000
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@ -29,7 +30,8 @@
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#define EFFECT_DBGLINES 0x08000000
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#define EFFECT_DBGLINES 0x08000000
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#define RENDER_EFFE OPTIONS | PSPEC_STICKMAN | EFFECT | PMODE_SPARK | PMODE_FLARE | PMODE_LFLARE
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#define RENDER_EFFE OPTIONS | PSPEC_STICKMAN | EFFECT | PMODE_SPARK | PMODE_FLARE | PMODE_LFLARE
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#define RENDER_FIRE OPTIONS | PSPEC_STICKMAN | /*PMODE_FLAT |*/ PMODE_ADD | PMODE_BLEND | FIREMODE
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#define RENDER_FIRE OPTIONS | PSPEC_STICKMAN | /*PMODE_FLAT |*/ PMODE_ADD | PMODE_BLEND | FIRE_ADD | FIRE_BLEND
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#define RENDER_SPRK OPTIONS | PSPEC_STICKMAN | PMODE_ADD | PMODE_BLEND | FIRE_SPARK
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#define RENDER_GLOW OPTIONS | PSPEC_STICKMAN | /*PMODE_FLAT |*/ PMODE_GLOW | PMODE_ADD | PMODE_BLEND
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#define RENDER_GLOW OPTIONS | PSPEC_STICKMAN | /*PMODE_FLAT |*/ PMODE_GLOW | PMODE_ADD | PMODE_BLEND
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#define RENDER_BLUR OPTIONS | PSPEC_STICKMAN | /*PMODE_FLAT |*/ PMODE_BLUR | PMODE_ADD | PMODE_BLEND
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#define RENDER_BLUR OPTIONS | PSPEC_STICKMAN | /*PMODE_FLAT |*/ PMODE_BLUR | PMODE_ADD | PMODE_BLEND
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#define RENDER_BLOB OPTIONS | PSPEC_STICKMAN | /*PMODE_FLAT |*/ PMODE_BLOB | PMODE_ADD | PMODE_BLEND
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#define RENDER_BLOB OPTIONS | PSPEC_STICKMAN | /*PMODE_FLAT |*/ PMODE_BLOB | PMODE_ADD | PMODE_BLEND
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@ -355,11 +355,11 @@ int Element_SPRK::update(UPDATE_FUNC_ARGS)
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int Element_SPRK::graphics(GRAPHICS_FUNC_ARGS)
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int Element_SPRK::graphics(GRAPHICS_FUNC_ARGS)
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{
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{
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*firea = 80;
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*firea = 60;
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*firer = 170;
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*firer = *colr/2;
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*fireg = 200;
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*fireg = *colg/2;
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*fireb = 220;
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*fireb = *colb/2;
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*pixel_mode |= FIRE_ADD;
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*pixel_mode |= FIRE_SPARK;
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return 1;
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return 1;
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}
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}
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