save to server button is disabled when not logged in, but tags are viewable (read only)
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parent
d4ff778434
commit
9628a11245
@ -1162,21 +1162,16 @@ void GameController::OpenColourPicker()
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void GameController::OpenTags()
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void GameController::OpenTags()
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{
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{
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if(gameModel->GetUser().ID)
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if(gameModel->GetSave() && gameModel->GetSave()->GetID())
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{
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{
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if(gameModel->GetSave() && gameModel->GetSave()->GetID())
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if (tagsWindow)
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{
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delete tagsWindow;
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tagsWindow = new TagsController(new TagsCallback(this), gameModel->GetSave());
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tagsWindow = new TagsController(new TagsCallback(this), gameModel->GetSave());
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ui::Engine::Ref().ShowWindow(tagsWindow->GetView());
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ui::Engine::Ref().ShowWindow(tagsWindow->GetView());
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}
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else
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{
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new ErrorMessage("Error", "No save open");
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}
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}
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}
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else
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else
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{
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{
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new ErrorMessage("Error", "You need to login to edit tags.");
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new ErrorMessage("Error", "No save open");
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}
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}
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}
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}
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@ -836,6 +836,7 @@ void GameView::NotifyUserChanged(GameModel * sender)
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((SplitButton*)loginButton)->SetShowSplit(true);
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((SplitButton*)loginButton)->SetShowSplit(true);
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((SplitButton*)loginButton)->SetRightToolTip("Edit profile");
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((SplitButton*)loginButton)->SetRightToolTip("Edit profile");
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}
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}
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saveSimulationButtonEnabled = sender->GetUser().ID;
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NotifySaveChanged(sender);
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NotifySaveChanged(sender);
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}
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}
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@ -892,7 +893,7 @@ void GameView::NotifySaveChanged(GameModel * sender)
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downVoteButton->Appearance.BorderDisabled = ui::Colour(100, 100, 100);
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downVoteButton->Appearance.BorderDisabled = ui::Colour(100, 100, 100);
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}
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}
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tagSimulationButton->Enabled = (sender->GetSave()->GetID() && sender->GetUser().ID);
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tagSimulationButton->Enabled = sender->GetSave()->GetID();
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if(sender->GetSave()->GetID())
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if(sender->GetSave()->GetID())
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{
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{
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std::stringstream tagsStream;
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std::stringstream tagsStream;
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@ -951,6 +952,7 @@ void GameView::NotifySaveChanged(GameModel * sender)
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tagSimulationButton->SetText("[no tags set]");
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tagSimulationButton->SetText("[no tags set]");
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currentSaveType = 0;
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currentSaveType = 0;
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}
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}
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saveSimulationButton->Enabled = (saveSimulationButtonEnabled || ctrlBehaviour);
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c->HistorySnapshot();
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c->HistorySnapshot();
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}
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}
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@ -1813,6 +1815,7 @@ void GameView::enableCtrlBehaviour()
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//Show HDD save & load buttons
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//Show HDD save & load buttons
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saveSimulationButton->Appearance.BackgroundInactive = saveSimulationButton->Appearance.BackgroundHover = ui::Colour(255, 255, 255);
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saveSimulationButton->Appearance.BackgroundInactive = saveSimulationButton->Appearance.BackgroundHover = ui::Colour(255, 255, 255);
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saveSimulationButton->Appearance.TextInactive = saveSimulationButton->Appearance.TextHover = ui::Colour(0, 0, 0);
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saveSimulationButton->Appearance.TextInactive = saveSimulationButton->Appearance.TextHover = ui::Colour(0, 0, 0);
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saveSimulationButton->Enabled = true;
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searchButton->Appearance.BackgroundInactive = searchButton->Appearance.BackgroundHover = ui::Colour(255, 255, 255);
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searchButton->Appearance.BackgroundInactive = searchButton->Appearance.BackgroundHover = ui::Colour(255, 255, 255);
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searchButton->Appearance.TextInactive = searchButton->Appearance.TextHover = ui::Colour(0, 0, 0);
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searchButton->Appearance.TextInactive = searchButton->Appearance.TextHover = ui::Colour(0, 0, 0);
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if (currentSaveType == 2)
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if (currentSaveType == 2)
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@ -1837,6 +1840,7 @@ void GameView::disableCtrlBehaviour()
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saveSimulationButton->Appearance.BackgroundInactive = ui::Colour(0, 0, 0);
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saveSimulationButton->Appearance.BackgroundInactive = ui::Colour(0, 0, 0);
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saveSimulationButton->Appearance.BackgroundHover = ui::Colour(20, 20, 20);
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saveSimulationButton->Appearance.BackgroundHover = ui::Colour(20, 20, 20);
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saveSimulationButton->Appearance.TextInactive = saveSimulationButton->Appearance.TextHover = ui::Colour(255, 255, 255);
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saveSimulationButton->Appearance.TextInactive = saveSimulationButton->Appearance.TextHover = ui::Colour(255, 255, 255);
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saveSimulationButton->Enabled = saveSimulationButtonEnabled;
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searchButton->Appearance.BackgroundInactive = ui::Colour(0, 0, 0);
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searchButton->Appearance.BackgroundInactive = ui::Colour(0, 0, 0);
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searchButton->Appearance.BackgroundHover = ui::Colour(20, 20, 20);
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searchButton->Appearance.BackgroundHover = ui::Colour(20, 20, 20);
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searchButton->Appearance.TextInactive = searchButton->Appearance.TextHover = ui::Colour(255, 255, 255);
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searchButton->Appearance.TextInactive = searchButton->Appearance.TextHover = ui::Colour(255, 255, 255);
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@ -81,15 +81,16 @@ private:
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float lastLogEntry;
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float lastLogEntry;
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ui::Button * scrollBar;
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ui::Button * scrollBar;
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ui::Button * searchButton;
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ui::Button * searchButton;
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ui::Button * reloadButton;
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ui::Button * reloadButton;
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ui::Button * saveSimulationButton;
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ui::Button * saveSimulationButton;
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ui::Button * downVoteButton;
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bool saveSimulationButtonEnabled;
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ui::Button * upVoteButton;
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ui::Button * downVoteButton;
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ui::Button * tagSimulationButton;
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ui::Button * upVoteButton;
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ui::Button * clearSimButton;
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ui::Button * tagSimulationButton;
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ui::Button * loginButton;
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ui::Button * clearSimButton;
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ui::Button * simulationOptionButton;
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ui::Button * loginButton;
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ui::Button * displayModeButton;
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ui::Button * simulationOptionButton;
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ui::Button * displayModeButton;
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ui::Button * pauseButton;
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ui::Button * pauseButton;
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ui::Point currentMouse;
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ui::Point currentMouse;
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@ -125,18 +126,18 @@ private:
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void enableAltBehaviour();
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void enableAltBehaviour();
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void disableAltBehaviour();
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void disableAltBehaviour();
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public:
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public:
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GameView();
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GameView();
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virtual ~GameView();
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virtual ~GameView();
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//Breaks MVC, but any other way is going to be more of a mess.
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//Breaks MVC, but any other way is going to be more of a mess.
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ui::Point GetMousePosition();
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ui::Point GetMousePosition();
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void SetSample(SimulationSample sample);
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void SetSample(SimulationSample sample);
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void SetHudEnable(bool hudState);
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void SetHudEnable(bool hudState);
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bool GetHudEnable();
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bool GetHudEnable();
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void SetDebugHUD(bool mode);
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void SetDebugHUD(bool mode);
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bool GetDebugHUD();
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bool GetDebugHUD();
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bool CtrlBehaviour(){ return ctrlBehaviour; }
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bool CtrlBehaviour(){ return ctrlBehaviour; }
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bool ShiftBehaviour(){ return shiftBehaviour; }
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bool ShiftBehaviour(){ return shiftBehaviour; }
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void ExitPrompt();
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void ExitPrompt();
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SelectMode GetSelectMode() { return selectMode; }
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SelectMode GetSelectMode() { return selectMode; }
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void BeginStampSelection();
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void BeginStampSelection();
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@ -56,9 +56,13 @@ TagsView::TagsView():
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addButton->SetActionCallback(new AddTagAction(this));
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addButton->SetActionCallback(new AddTagAction(this));
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AddComponent(addButton);
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AddComponent(addButton);
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title = new ui::Label(ui::Point(5, 5), ui::Point(185, 16), "Manage tags: \bgTags are only to \nbe used to improve search results");
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if (!Client::Ref().GetAuthUser().ID)
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addButton->Enabled = false;
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title = new ui::Label(ui::Point(5, 5), ui::Point(185, 28), "Manage tags: \bgTags are only to \nbe used to improve search results");
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title->Appearance.HorizontalAlign = ui::Appearance::AlignLeft;
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title->Appearance.HorizontalAlign = ui::Appearance::AlignLeft;
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title->Appearance.VerticalAlign = ui::Appearance::AlignTop;
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title->Appearance.VerticalAlign = ui::Appearance::AlignTop;
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title->SetMultiline(true);
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AddComponent(title);
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AddComponent(title);
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}
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}
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