Stop returning luaL_error from drawing functions for no reason, addresses

issue #29
This commit is contained in:
Simon Robertshaw 2012-08-03 00:52:24 +01:00
parent b165619266
commit 96132ee1c1

View File

@ -1518,7 +1518,7 @@ int luatpt_drawrect(lua_State* l)
if (a<0) a = 0;
if (a>255) a = 255;
luacon_g->drawrect(x, y, w, h, r, g, b, a);
return luaL_error(l, "Screen buffer does not exist");
return 0;
}
int luatpt_fillrect(lua_State* l)
@ -1548,7 +1548,7 @@ int luatpt_fillrect(lua_State* l)
if (a<0) a = 0;
if (a>255) a = 255;
luacon_g->fillrect(x, y, w, h, r, g, b, a);
return luaL_error(l, "Screen buffer does not exist");
return 0;
}
int luatpt_drawline(lua_State* l)
@ -1573,7 +1573,7 @@ int luatpt_drawline(lua_State* l)
if (a<0) a = 0;
if (a>255) a = 255;
luacon_g->draw_line(x1, y1, x2, y2, r, g, b, a);
return luaL_error(l, "Screen buffer does not exist");
return 0;
}
int luatpt_textwidth(lua_State* l)