fixed --opengl-renderer from segfaulting. Added a gitignore for vim swap files
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.gitignore
vendored
1
.gitignore
vendored
@ -1,3 +1,4 @@
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*.swp
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*.o
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*.exe
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*.user
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@ -123,8 +123,10 @@ void Renderer::clearScreen(float alpha)
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glClear(GL_COLOR_BUFFER_BIT);
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#endif
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#ifdef OGLI
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#ifndef OGLR
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std::fill(vid, vid+(VIDXRES*VIDYRES), 0);
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#endif
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#endif
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}
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#ifdef OGLR
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void Renderer::checkShader(GLuint shader, char * shname)
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@ -2374,7 +2376,9 @@ void Renderer::ClearAccumulation()
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std::fill(fire_r[0]+0, fire_r[(YRES/CELL)-1]+((XRES/CELL)-1), 0);
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std::fill(fire_g[0]+0, fire_g[(YRES/CELL)-1]+((XRES/CELL)-1), 0);
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std::fill(fire_b[0]+0, fire_b[(YRES/CELL)-1]+((XRES/CELL)-1), 0);
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#ifndef OGLR
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std::fill(persistentVid, persistentVid+(VIDXRES*YRES), 0);
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#endif
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}
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void Renderer::AddRenderMode(unsigned int mode)
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