Draw pixels for the entire fire_alpha array
Makes fire glow look slightly less blocky
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@ -3170,8 +3170,8 @@ void render_fire(pixel *vid)
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g = fire_g[j][i];
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b = fire_b[j][i];
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if (r || g || b)
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for (y=-CELL+1; y<2*CELL; y++)
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for (x=-CELL+1; x<2*CELL; x++)
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for (y=-CELL; y<2*CELL; y++)
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for (x=-CELL; x<2*CELL; x++)
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addpixel(vid, i*CELL+x, j*CELL+y, r, g, b, fire_alpha[y+CELL][x+CELL]);
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r *= 8;
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g *= 8;
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