Merge branch 'master' of github.com:FacialTurd/PowderToypp

This commit is contained in:
Simon Robertshaw 2012-06-21 13:23:04 +01:00
commit 8fc3325b1c
6 changed files with 34 additions and 25 deletions

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@ -16,7 +16,9 @@ all: build/powder
powder-release.exe: build/powder-release.exe
powder.exe: build/powder.exe
powder-release: build/powder-release
powder-opengl-release: build/powder-opengl-release
powder: build/powder
powder-opengl: build/powder-opengl
powder-x: build/powder-x
powder-x.jnilib: build/powder-x.jnilib
@ -24,10 +26,14 @@ build/powder-release.exe: CFLAGS += -DWIN32 -O3 -ftree-vectorize -msse2 -funsafe
build/powder-release.exe: LFLAGS := -lmingw32 -lregex -lws2_32 -lSDLmain -lpthread -lSDL -lm -lbz2 -llua -lfftw3f-3 -mwindows
build/powder.exe: CFLAGS += -DWIN32
build/powder.exe: LFLAGS := -lmingw32 -lregex -lws2_32 -lSDLmain -lpthread -lSDL -lm -lbz2 -llua -lfftw3f-3 #-mwindows
build/powder-release: CFLAGS += -DLIN32 -O3 -ftree-vectorize -msse2 -funsafe-math-optimizations -ffast-math -fomit-frame-pointer -funsafe-loop-optimizations -Wunsafe-loop-optimizations
build/powder-release: CFLAGS += -DLIN32 -O3 -ftree-vectorize -msse3 -funsafe-math-optimizations -ffast-math -fomit-frame-pointer -funsafe-loop-optimizations -Wunsafe-loop-optimizations
build/powder-release: LFLAGS := -lSDL -lm -lbz2 -llua -lfftw3f
build/powder-opengl-release: CFLAGS += -DLIN32 -O3 -ftree-vectorize -msse3 -funsafe-math-optimizations -ffast-math -fomit-frame-pointer -funsafe-loop-optimizations -Wunsafe-loop-optimizations -DOGLR -DPIX32OGL -DPIXALPHA
build/powder-opengl-release: LFLAGS := -lSDL -lm -lbz2 -llua -lfftw3f -lGL -lGLEW -DOGLR -DPIX32OGL -DPIXALPHA
build/powder: CFLAGS += -DLIN32
build/powder: LFLAGS := -lSDL -lm -lbz2 -llua -lfftw3f
build/powder: LFLAGS := -lSDL -lm -lbz2 -llua -lfftw3f
build/powder-opengl: CFLAGS += -DLIN32 -DOGLR -DPIX32OGL -DPIXALPHA
build/powder-opengl: LFLAGS := -lSDL -lm -lbz2 -llua -lfftw3f -lGL -lGLEW
#build/powder-x: CFLAGS += -DMACOSX -I/Library/Frameworks/SDL.framework/Headers -I/Library/Frameworks/Lua.framework/Headers -I/Library/Frameworks/OpenGL.framework/Headers -DOGLR -DPIX32OGL -DPIXALPHA
#build/powder-x: LFLAGS := -lm -lbz2 -lfftw3f -framework SDL -framework Lua -framework Cocoa -framework OpenGL
build/powder-x: CFLAGS += -DMACOSX -I/Library/Frameworks/SDL.framework/Headers -I/Library/Frameworks/Lua.framework/Headers -DPIX32BGRA
@ -46,7 +52,9 @@ build/powder-res.o: resources/powder-res.rc resources/powder.ico resources/docum
build/powder-release: $(SOURCES)
$(CPPC) $(CFLAGS) $(OFLAGS) $(LDFLAGS) $(SOURCES) $(LFLAGS) -o $@
strip $@
build/powder-opengl-release: $(SOURCES)
$(CPPC) $(CFLAGS) $(OFLAGS) $(LDFLAGS) $(SOURCES) $(LFLAGS) -o $@
strip $@
build/powder.exe: buildpaths-powder.exe generate $(patsubst build/obj/%.o,build/obj/powder.exe/%.o,$(OBJS)) build/powder-res.o
$(CPPC_WIN) $(CFLAGS) $(OFLAGS) $(LDFLAGS) $(patsubst build/obj/%.o,build/obj/powder.exe/%.o,$(OBJS)) build/powder-res.o $(LFLAGS) -o $@ -ggdb
build/obj/powder.exe/%.o: src/%.cpp $(HEADERS)
@ -57,12 +65,18 @@ buildpaths-powder.exe:
build/powder: buildpaths-powder generate $(patsubst build/obj/%.o,build/obj/powder/%.o,$(OBJS))
$(CPPC) $(CFLAGS) $(OFLAGS) $(LDFLAGS) $(patsubst build/obj/%.o,build/obj/powder/%.o,$(OBJS)) $(LFLAGS) -o $@ -ggdb
build/powder-opengl: buildpaths-powder-opengl generate $(patsubst build/obj/%.o,build/obj/powder-opengl/%.o,$(OBJS))
$(CPPC) $(CFLAGS) $(OFLAGS) $(LDFLAGS) $(patsubst build/obj/%.o,build/obj/powder-opengl/%.o,$(OBJS)) $(LFLAGS) -o $@ -ggdb
build/obj/powder/%.o: src/%.cpp $(HEADERS)
$(CPPC) -c $(CFLAGS) $(OFLAGS) -o $@ $< -ggdb
build/obj/powder-opengl/%.o: src/%.cpp $(HEADERS)
$(CPPC) -c $(CFLAGS) $(OFLAGS) -o $@ $< -ggdb
buildpaths-powder:
$(shell mkdir -p build/obj/powder/)
$(shell mkdir -p $(sort $(dir $(patsubst build/obj/%.o,build/obj/powder/%.o,$(OBJS)))))
buildpaths-powder-opengl:
$(shell mkdir -p build/obj/powder-opengl/)
$(shell mkdir -p $(sort $(dir $(patsubst build/obj/%.o,build/obj/powder-opengl/%.o,$(OBJS)))))
build/powder-x: buildpaths-powder-x generate $(patsubst build/obj/%.o,build/obj/powder-x/%.o,$(OBJS))
$(CPPC) $(CFLAGS) $(OFLAGS) $(LDFLAGS) $(patsubst build/obj/%.o,build/obj/powder-x/%.o,$(OBJS)) SDLmain.m $(LFLAGS) -o $@ -ggdb
build/obj/powder-x/%.o: src/%.cpp $(HEADERS)

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@ -18,7 +18,7 @@
#else
//#include <GL/glew.h>
#include <GL/glew.h>
#include <GL/gl.h>
#include <GL/glu.h>
#endif
#endif

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@ -114,7 +114,7 @@ SDL_Surface * SDLOpen()
surface = SDL_SetVideoMode(XRES + BARSIZE, YRES + MENUSIZE, 32, SDL_OPENGL);
#endif
#if defined(WIN32) && defined(OGLR)
#if defined(OGLR)
int status = glewInit();
if(status != GLEW_OK)
{

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@ -4,7 +4,6 @@
* Created on: Jan 7, 2012
* Author: Simon
*/
#include <cmath>
#include <iostream>
#include <vector>

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@ -2,7 +2,7 @@
#define RENDERER_H
#include <vector>
#if defined(OGLR)
#ifdef OGLR
#include "OpenGLHeaders.h"
#endif

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@ -19,9 +19,7 @@ SaveRenderer::SaveRenderer(){
Thumbnail * SaveRenderer::Render(GameSave * save)
{
Thumbnail * tempThumb = NULL;
int width, height;
#ifdef OGLR
width = save->blockWidth*CELL;
height = save->blockHeight*CELL;
@ -42,23 +40,21 @@ Thumbnail * SaveRenderer::Render(GameSave * save)
g->Clear();
sim->clear_sim();
if(sim->Load(save))
goto finish;
ren->render_parts();
dst = pData = (pixel *)malloc(PIXELSIZE * ((width*CELL)*(height*CELL)));
for(int i = 0; i < height*CELL; i++)
if(!sim->Load(save))
{
memcpy(dst, src, (width*CELL)*PIXELSIZE);
dst+=(width*CELL);///PIXELSIZE;
src+=XRES+BARSIZE;
ren->render_parts();
pData = (pixel *)malloc(PIXELSIZE * ((width*CELL)*(height*CELL)));
dst = pData;
for(int i = 0; i < height*CELL; i++)
{
memcpy(dst, src, (width*CELL)*PIXELSIZE);
dst+=(width*CELL);///PIXELSIZE;
src+=XRES+BARSIZE;
}
tempThumb = new Thumbnail(0, 0, pData, ui::Point(width*CELL, height*CELL));
}
tempThumb = new Thumbnail(0, 0, pData, ui::Point(width*CELL, height*CELL));
finish:
if(pData)
free(pData);
return tempThumb;