IT WOOOOOORKS :D (fixed WIRE logic.)
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@ -2,7 +2,6 @@
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int update_WIRE(UPDATE_FUNC_ARGS) {
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int s,r,rx,ry,count;
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printf("FUCK");
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s=pmap[y][x];
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/*
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0: wire
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@ -11,22 +10,23 @@ int update_WIRE(UPDATE_FUNC_ARGS) {
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tmp is previous state, ctype is current state
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*/
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parts[s>>8].tmp=parts[s>>8].ctype;
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if(parts[s>>8].tmp==1){parts[s>>8].ctype=2;}
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if(parts[s>>8].tmp==2){parts[s>>8].ctype=0;}
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//parts[s>>8].tmp=parts[s>>8].ctype;
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parts[s>>8].ctype=0;
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if(parts[s>>8].tmp==1){parts[s>>8].ctype=2; return 0;}
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if(parts[s>>8].tmp==2){parts[s>>8].ctype=0; return 0;}
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count=0;
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for(rx=-1; rx<2; rx++)
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for(ry=-1; ry<2; ry++)
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{
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count=0;
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if(x+rx>=0 && y+ry>0 && x+rx<XRES && y+ry<YRES && pmap[y+ry][x+rx] && rx==0 && ry==0 && (pmap[y+ry][x+rx]&0xFF)!=0xFF)
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if(x+rx>=0 && y+ry>0 && x+rx<XRES && y+ry<YRES && pmap[y+ry][x+rx] && (rx!=0 || ry!=0) && (pmap[y+ry][x+rx]&0xFF)!=0xFF)
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{
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r = pmap[y+ry][x+rx];
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if((r&0xFF)==PT_SPRK){parts[s>>8].ctype=1;}
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if((r&0xFF)==PT_SPRK){parts[s>>8].ctype=1; return 0;}
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if((r&0xFF)==PT_WIRE && parts[r>>8].tmp==1){count++;}
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}
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}
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if(count==1 || count==2)
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parts[s>>8].ctype=1;
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}
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return 0;
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}
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@ -1732,6 +1732,8 @@ void draw_parts(pixel *vid)
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blendpixel(vid, nx, ny, 0, 0, 255, 255);
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else
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blendpixel(vid, nx, ny, 255, 255, 255, 255);
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continue;
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}
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if (cmode!=CM_HEAT)
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14
src/powder.c
14
src/powder.c
@ -709,6 +709,11 @@ inline int create_part(int p, int x, int y, int tv)//the function for creating a
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if (t==PT_SPRK)
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{
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if((pmap[y][x]>>8)==PT_WIRE)
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{
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parts[pmap[y][x]>>8].ctype=1;
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return -1;
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}
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if ((pmap[y][x]>>8)>=NPART || !((pmap[y][x]&0xFF)==PT_INST||(ptypes[pmap[y][x]&0xFF].properties&PROP_CONDUCTS)))
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return -1;
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if (parts[pmap[y][x]>>8].life!=0)
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@ -1466,6 +1471,15 @@ void update_particles_i(pixel *vid, int start, int inc)
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}
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}
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}
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//wire!
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for (nx=0; nx<XRES; nx++)
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for (ny=0; ny<YRES; ny++)
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{
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r = pmap[ny][nx];
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if ((r>>8)>=NPART || !r)
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continue;
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parts[r>>8].tmp=parts[r>>8].ctype;
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}
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//game of life!
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if (ISGOL==1&&++CGOL>=GSPEED)//GSPEED is frames per generation
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{
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