Better cleanup for simulation - fix memory leaks
This commit is contained in:
parent
d364a27ed6
commit
8ec6aae617
@ -2366,3 +2366,7 @@ Graphics::Graphics()
|
||||
{
|
||||
vid = (pixel *)malloc(PIXELSIZE * ((XRES+BARSIZE) * (YRES+MENUSIZE)));
|
||||
}
|
||||
Graphics::~Graphics()
|
||||
{
|
||||
free(vid);
|
||||
}
|
||||
|
@ -167,6 +167,7 @@ public:
|
||||
void ogl_blit(int x, int y, int w, int h, pixel *src, int pitch, int scale);
|
||||
#endif
|
||||
Graphics();
|
||||
~Graphics();
|
||||
};
|
||||
|
||||
#endif
|
||||
|
@ -124,4 +124,7 @@ int main(int argc, char * argv[])
|
||||
delta = 60.0f/fps;
|
||||
}
|
||||
}
|
||||
ui::Engine::Ref().CloseWindow();
|
||||
delete gameController;
|
||||
delete ui::Engine::Ref().g;
|
||||
}
|
||||
|
@ -1697,3 +1697,12 @@ Renderer::Renderer(Graphics * g, Simulation * sim):
|
||||
flm_data = Graphics::generate_gradient(flm_data_colours, flm_data_pos, flm_data_points, 200);
|
||||
plasma_data = Graphics::generate_gradient(plasma_data_colours, plasma_data_pos, plasma_data_points, 200);
|
||||
}
|
||||
|
||||
Renderer::~Renderer()
|
||||
{
|
||||
free(graphicscache);
|
||||
free(flm_data);
|
||||
free(plasma_data);
|
||||
free(render_modes);
|
||||
free(display_modes);
|
||||
}
|
||||
|
@ -55,6 +55,7 @@ public:
|
||||
void get_sign_pos(int i, int *x0, int *y0, int *w, int *h);
|
||||
void prepare_graphicscache();
|
||||
Renderer(Graphics * g, Simulation * sim);
|
||||
~Renderer();
|
||||
};
|
||||
|
||||
#endif
|
||||
|
@ -35,6 +35,7 @@ Client::Client()
|
||||
|
||||
Client::~Client()
|
||||
{
|
||||
ClearThumbnailRequests();
|
||||
http_done();
|
||||
}
|
||||
|
||||
|
@ -17,7 +17,13 @@ GameController::GameController()
|
||||
gameView->AttachController(this);
|
||||
gameModel->AddObserver(gameView);
|
||||
|
||||
sim = new Simulation();
|
||||
//sim = new Simulation();
|
||||
}
|
||||
|
||||
GameController::~GameController()
|
||||
{
|
||||
delete gameView;
|
||||
delete gameModel;
|
||||
}
|
||||
|
||||
GameView * GameController::GetView()
|
||||
|
@ -14,11 +14,12 @@ class GameView;
|
||||
class GameController
|
||||
{
|
||||
private:
|
||||
Simulation * sim;
|
||||
//Simulation * sim;
|
||||
GameView * gameView;
|
||||
GameModel * gameModel;
|
||||
public:
|
||||
GameController();
|
||||
~GameController();
|
||||
GameView * GetView();
|
||||
void DrawPoints(queue<ui::Point*> & pointQueue);
|
||||
void Tick();
|
||||
|
@ -13,6 +13,12 @@ GameModel::GameModel():
|
||||
ren = new Renderer(ui::Engine::Ref().g, sim);
|
||||
}
|
||||
|
||||
GameModel::~GameModel()
|
||||
{
|
||||
delete sim;
|
||||
delete ren;
|
||||
}
|
||||
|
||||
void GameModel::AddObserver(GameView * observer){
|
||||
observers.push_back(observer);
|
||||
|
||||
|
@ -24,6 +24,7 @@ private:
|
||||
void notifyPausedChanged();
|
||||
public:
|
||||
GameModel();
|
||||
~GameModel();
|
||||
void AddObserver(GameView * observer);
|
||||
int GetActiveElement();
|
||||
void SetActiveElement(int element);
|
||||
|
@ -27,6 +27,12 @@ Engine::~Engine()
|
||||
{
|
||||
if(state_ != NULL)
|
||||
delete state_;
|
||||
//Dispose of any Windows.
|
||||
while(!windows.empty())
|
||||
{
|
||||
delete windows.top();
|
||||
windows.pop();
|
||||
}
|
||||
}
|
||||
|
||||
void Engine::Begin(int width, int height)
|
||||
|
@ -17,6 +17,12 @@ SearchController::SearchController()
|
||||
//windowPanel.AddChild();
|
||||
}
|
||||
|
||||
SearchController::~SearchController()
|
||||
{
|
||||
delete searchModel;
|
||||
delete searchView;
|
||||
}
|
||||
|
||||
void SearchController::DoSearch(std::string query)
|
||||
{
|
||||
searchModel->UpdateSaveList(query);
|
||||
|
@ -13,6 +13,7 @@ private:
|
||||
SearchView * searchView;
|
||||
public:
|
||||
SearchController();
|
||||
~SearchController();
|
||||
SearchView * GetView() { return searchView; }
|
||||
void DoSearch(std::string query);
|
||||
};
|
||||
|
@ -48,6 +48,9 @@ void Gravity::gravity_init()
|
||||
gravx = (float *)calloc((XRES/CELL)*(YRES/CELL), sizeof(float));
|
||||
gravp = (float *)calloc((XRES/CELL)*(YRES/CELL), sizeof(float));
|
||||
gravmask = (unsigned int *)calloc((XRES/CELL)*(YRES/CELL), sizeof(unsigned));
|
||||
#ifdef GRAVFFT
|
||||
grav_fft_init();
|
||||
#endif
|
||||
}
|
||||
|
||||
void Gravity::gravity_cleanup()
|
||||
@ -55,6 +58,17 @@ void Gravity::gravity_cleanup()
|
||||
#ifdef GRAVFFT
|
||||
grav_fft_cleanup();
|
||||
#endif
|
||||
//Free gravity info
|
||||
free(th_ogravmap);
|
||||
free(th_gravmap);
|
||||
free(th_gravy);
|
||||
free(th_gravx);
|
||||
free(th_gravp);
|
||||
free(gravmap);
|
||||
free(gravy);
|
||||
free(gravx);
|
||||
free(gravp);
|
||||
free(gravmask);
|
||||
}
|
||||
|
||||
void Gravity::gravity_update_async()
|
||||
@ -124,9 +138,6 @@ void Gravity::update_grav_async()
|
||||
//memset(th_gravy, 0, XRES*YRES*sizeof(float));
|
||||
//memset(th_gravx, 0, XRES*YRES*sizeof(float));
|
||||
//memset(th_gravp, 0, XRES*YRES*sizeof(float));
|
||||
#ifdef GRAVFFT
|
||||
grav_fft_init();
|
||||
#endif
|
||||
while(!thread_done){
|
||||
if(!done){
|
||||
update_grav();
|
||||
@ -486,3 +497,8 @@ Gravity::Gravity()
|
||||
{
|
||||
gravity_init();
|
||||
}
|
||||
|
||||
Gravity::~Gravity()
|
||||
{
|
||||
gravity_cleanup();
|
||||
}
|
||||
|
@ -86,6 +86,7 @@ public:
|
||||
#endif
|
||||
|
||||
Gravity();
|
||||
~Gravity();
|
||||
};
|
||||
|
||||
/*extern int ngrav_enable; //Newtonian gravity
|
||||
|
@ -3197,7 +3197,15 @@ void Simulation::update_particles()//doesn't update the particles themselves, bu
|
||||
*/
|
||||
}
|
||||
|
||||
Simulation::Simulation()
|
||||
Simulation::~Simulation()
|
||||
{
|
||||
free(signs);
|
||||
delete grav;
|
||||
delete air;
|
||||
}
|
||||
|
||||
Simulation::Simulation():
|
||||
sys_pause(0)
|
||||
{
|
||||
//Create and attach gravity simulation
|
||||
grav = new Gravity();
|
||||
|
@ -235,6 +235,7 @@ public:
|
||||
void clear_sim();
|
||||
void UpdateParticles();
|
||||
Simulation();
|
||||
~Simulation();
|
||||
};
|
||||
//#endif
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user