diff --git a/includes/powder.h b/includes/powder.h index b2819540b..e7f5b2c88 100644 --- a/includes/powder.h +++ b/includes/powder.h @@ -974,8 +974,8 @@ extern int wire_placed; extern int gravwl_timeout; -extern float player[28]; -extern float player2[28]; +extern float player[29]; +extern float player2[29]; extern int gravityMode; extern int airMode; diff --git a/src/elements/ligh.c b/src/elements/ligh.c index f2b8a5176..30ffad78a 100644 --- a/src/elements/ligh.c +++ b/src/elements/ligh.c @@ -162,7 +162,7 @@ int update_LIGH(UPDATE_FUNC_ARGS) } if (ptypes[r&0xFF].hconduct) parts[r>>8].temp = restrict_flt(parts[r>>8].temp+powderful/10, MIN_TEMP, MAX_TEMP); - if ((r&0xFF)==PT_STKM || (r&0xFF)==PT_STKM2) + if (((r&0xFF)==PT_STKM && player[2]!=PT_LIGH) || ((r&0xFF)==PT_STKM2 && player2[2]!=PT_LIGH)) { parts[r>>8].life-=powderful/100; } diff --git a/src/elements/stkm.c b/src/elements/stkm.c index a96de2aee..85e6e4c29 100644 --- a/src/elements/stkm.c +++ b/src/elements/stkm.c @@ -20,8 +20,9 @@ int run_stickman(float* playerp, UPDATE_FUNC_ARGS) { float gvx, gvy; float gx, gy, dl, dr; - if ((parts[i].ctype>0 && parts[i].ctype0) || parts[i].ctype==SPC_AIR || parts[i].ctype == PT_NEUT || parts[i].ctype == PT_PHOT) + if ((parts[i].ctype>0 && parts[i].ctype0) || parts[i].ctype==SPC_AIR || parts[i].ctype == PT_NEUT || parts[i].ctype == PT_PHOT || parts[i].ctype == PT_LIGH) playerp[2] = parts[i].ctype; + playerp[28]++; //Tempirature handling if (parts[i].temp<243) @@ -197,6 +198,8 @@ int run_stickman(float* playerp, UPDATE_FUNC_ARGS) { { playerp[2] = r&0xFF; //Current element } + if ((r&0xFF)==PT_TESC || (r&0xFF)==PT_LIGH) + playerp[2] = PT_LIGH; if ((r&0xFF) == PT_PLNT && parts[i].life<100) //Plant gives him 5 HP { if (parts[i].life<=95) @@ -229,24 +232,23 @@ int run_stickman(float* playerp, UPDATE_FUNC_ARGS) { { ry -= 2*(rand()%2)+1; r = pmap[ry][rx]; - if (ptypes[r&0xFF].state == ST_SOLID) - { - create_part(-1, rx, ry, PT_SPRK); - } + if (ptypes[r&0xFF].state == ST_SOLID) + { + create_part(-1, rx, ry, PT_SPRK); + playerp[28] = 0; + } + else + { + int np = -1; + if (playerp[2] == SPC_AIR) + create_parts(rx + 3*((((int)playerp[1])&0x02) == 0x02) - 3*((((int)playerp[1])&0x01) == 0x01), ry, 4, 4, SPC_AIR, 0); + else if (playerp[2]==PT_LIGH && playerp[28]<30)//limit lightning creation rate + np = -1; else + np = create_part(-1, rx, ry, playerp[2]); + if ( (np < NPART) && np>=0) { - int np = -1; - if (playerp[2] == SPC_AIR) - create_parts(rx + 3*((((int)playerp[1])&0x02) == 0x02) - 3*((((int)playerp[1])&0x01) == 0x01), ry, 4, 4, SPC_AIR, 0); - else - np = create_part(-1, rx, ry, playerp[2]); - if ( (np < NPART) && np>=0 && playerp[2] != PT_PHOT && playerp[2] != SPC_AIR) - { - parts[np].vx -= -gvy*(5*((((int)playerp[1])&0x02) == 0x02) - 5*(((int)(playerp[1])&0x01) == 0x01)); - parts[np].vy -= gvx*(5*((((int)playerp[1])&0x02) == 0x02) - 5*(((int)(playerp[1])&0x01) == 0x01)); - parts[i].vx -= (ptypes[(int)playerp[2]].weight*parts[np].vx)/1000; - } - if ((np < NPART) && np>=0 && playerp[2] == PT_PHOT) + if (playerp[2] == PT_PHOT) { int random = abs(rand()%3-1)*3; if (random==0) @@ -262,8 +264,35 @@ int run_stickman(float* playerp, UPDATE_FUNC_ARGS) { parts[np].vx = random; } } - + else if (playerp[2] == PT_LIGH) + { + float angle; + int power = 100; + if (gvx!=0 || gvy!=0) + angle = atan2(gvx, gvy)*180.0f/M_PI; + else + angle = rand()%360; + if (((int)playerp[1])&0x01) + angle += 180; + if (angle>360) + angle-=360; + if (angle<0) + angle+=360; + parts[np].tmp = angle; + parts[np].life=rand()%(2+power/15)+power/7; + parts[np].temp=parts[np].life*power/2.5; + parts[np].tmp2=1; + } + else if (playerp[2] != SPC_AIR) + { + parts[np].vx -= -gvy*(5*((((int)playerp[1])&0x02) == 0x02) - 5*(((int)(playerp[1])&0x01) == 0x01)); + parts[np].vy -= gvx*(5*((((int)playerp[1])&0x02) == 0x02) - 5*(((int)(playerp[1])&0x01) == 0x01)); + parts[i].vx -= (ptypes[(int)playerp[2]].weight*parts[np].vx)/1000; + } + playerp[28] = 0; } + + } } //Simulation of joints @@ -369,12 +398,12 @@ void STKM_interact(float* playerp, int i, int x, int y) r = pmap[y][x]; if (r) { - if ((r&0xFF)==PT_SPRK) //If on charge + if ((r&0xFF)==PT_SPRK && playerp[2]!=PT_LIGH) //If on charge { parts[i].life -= (int)(rand()*20/RAND_MAX)+32; } - if (ptypes[r&0xFF].hconduct && (parts[r>>8].temp>=323 || parts[r>>8].temp<=243)) + if (ptypes[r&0xFF].hconduct && ((playerp[2]!=PT_LIGH && parts[r>>8].temp>=323) || parts[r>>8].temp<=243)) { parts[i].life -= 2; playerp[22] -= 1; diff --git a/src/main.c b/src/main.c index 8f67b0550..26e3c9cbc 100644 --- a/src/main.c +++ b/src/main.c @@ -1495,6 +1495,7 @@ int main(int argc, char *argv[]) prepare_alpha(4, 1.0f); player[2] = player2[2] = PT_DUST; + player[28] = player2[28] = 0; sprintf(ppmfilename, "%s.ppm", argv[2]); sprintf(ptifilename, "%s.pti", argv[2]); diff --git a/src/powder.c b/src/powder.c index b56426b91..8da1bbfcb 100644 --- a/src/powder.c +++ b/src/powder.c @@ -11,8 +11,10 @@ int wire_placed = 0; int lighting_recreate = 0; -float player[28]; //[0] is a command cell, [3]-[18] are legs positions, [19]-[26] are accelerations, [27] shows if player was spawned -float player2[28]; +//[0] is a command cell, [3]-[18] are legs positions, [19]-[26] are accelerations, [27] shows if player was spawned +//[28] is frames since last particle spawn - used when spawning LIGH +float player[29]; +float player2[29]; particle *parts; particle *cb_parts;