Merge branch 'master' of github.com:FacialTurd/The-Powder-Toy

This commit is contained in:
Simon Robertshaw 2013-01-26 17:15:02 +00:00
commit 8e689fdd08
8 changed files with 51 additions and 10 deletions

2
.gitignore vendored
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@ -46,6 +46,8 @@ Makefile.me
*.project
*.cproject
*.settings
*.cbp
*.layout
config.log
*.sconsign.dblite
*.sconf_temp

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@ -671,16 +671,29 @@ int luatpt_element_func(lua_State *l)
return luaL_error(l, "Invalid element");
}
}
else if(lua_isnil(l, 1))
{
int element = luaL_optint(l, 2, 0);
if(element > 0 && element < PT_NUM)
{
lua_el_func[element] = 0;
lua_el_mode[element] = 0;
}
else
{
return luaL_error(l, "Invalid element");
}
}
else
return luaL_error(l, "Not a function");
return 0;
}
int luacon_graphicsReplacement(GRAPHICS_FUNC_ARGS)
int luacon_graphicsReplacement(GRAPHICS_FUNC_ARGS, int i)
{
int cache = 0, callret;
lua_rawgeti(luacon_ci->l, LUA_REGISTRYINDEX, lua_gr_func[cpart->type]);
lua_pushinteger(luacon_ci->l, 0);
lua_pushinteger(luacon_ci->l, i);
lua_pushinteger(luacon_ci->l, *colr);
lua_pushinteger(luacon_ci->l, *colg);
lua_pushinteger(luacon_ci->l, *colb);
@ -715,7 +728,20 @@ int luatpt_graphics_func(lua_State *l)
{
lua_gr_func[element] = function;
luacon_ren->graphicscache[element].isready = 0;
luacon_sim->elements[element].Graphics = &luacon_graphicsReplacement;
return 0;
}
else
{
return luaL_error(l, "Invalid element");
}
}
else if (lua_isnil(l, 1))
{
int element = luaL_optint(l, 2, 0);
if(element > 0 && element < PT_NUM)
{
lua_gr_func[element] = 0;
luacon_ren->graphicscache[element].isready = 0;
return 0;
}
else

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@ -55,7 +55,7 @@ int luacon_element_getproperty(char * key, int * format, unsigned int * modified
int luatpt_test(lua_State* l);
int luatpt_getelement(lua_State *l);
int luacon_graphicsReplacement(GRAPHICS_FUNC_ARGS);
int luacon_graphicsReplacement(GRAPHICS_FUNC_ARGS, int i);
int luatpt_graphics_func(lua_State *l);
int luacon_elementReplacement(UPDATE_FUNC_ARGS);

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@ -315,6 +315,7 @@ tpt.partsdata = nil");
for(i = 0; i < PT_NUM; i++)
{
lua_el_mode[i] = 0;
lua_gr_func[i] = 0;
}
}
@ -1163,7 +1164,6 @@ int LuaScriptInterface::elements_element(lua_State * l)
if(lua_type(l, -1) == LUA_TFUNCTION)
{
lua_gr_func[id] = luaL_ref(l, LUA_REGISTRYINDEX);
luacon_sim->elements[id].Graphics = &luacon_graphicsReplacement;
}
else if(lua_type(l, -1) == LUA_TBOOLEAN && !lua_toboolean(l, -1))
{
@ -1332,7 +1332,6 @@ int LuaScriptInterface::elements_property(lua_State * l)
{
lua_pushvalue(l, 3);
lua_gr_func[id] = luaL_ref(l, LUA_REGISTRYINDEX);
luacon_sim->elements[id].Graphics = &luacon_graphicsReplacement;
}
else if(lua_type(l, 3) == LUA_TBOOLEAN && !lua_toboolean(l, -1))
{

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@ -37,7 +37,10 @@ void ConsoleView::DoKeyPress(int key, Uint16 character, bool shift, bool ctrl, b
{
case KEY_ESCAPE:
case '`':
if (character != '~')
c->CloseConsole();
else
Window::DoKeyPress(key, character, shift, ctrl, alt);
break;
case KEY_RETURN:
case KEY_ENTER:

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@ -1818,7 +1818,7 @@ void GameView::OnDraw()
{
activeBrush->RenderFill(ren, finalCurrentMouse);
}
if (drawMode == DrawPoints || drawMode==DrawLine)
if (drawMode == DrawPoints || drawMode==DrawLine || (drawMode == DrawRect && !isMouseDown))
{
if(wallBrush)
{

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@ -15,6 +15,8 @@
#include "simulation/Elements.h"
#include "simulation/ElementGraphics.h"
#include "simulation/Air.h"
#include "cat/LuaScriptInterface.h"
#include "cat/LuaScriptHelper.h"
extern "C"
{
#include "hmap.h"
@ -1158,7 +1160,11 @@ void Renderer::render_parts()
{
if (elements[t].Graphics)
{
if ((*(elements[t].Graphics))(this, &(sim->parts[i]), nx, ny, &pixel_mode, &cola, &colr, &colg, &colb, &firea, &firer, &fireg, &fireb)) //That's a lot of args, a struct might be better
if (lua_gr_func[t])
{
luacon_graphicsReplacement(this, &(sim->parts[i]), nx, ny, &pixel_mode, &cola, &colr, &colg, &colb, &firea, &firer, &fireg, &fireb, i);
}
else if ((*(elements[t].Graphics))(this, &(sim->parts[i]), nx, ny, &pixel_mode, &cola, &colr, &colg, &colb, &firea, &firer, &fireg, &fireb)) //That's a lot of args, a struct might be better
{
graphicscache[t].isready = 1;
graphicscache[t].pixel_mode = pixel_mode;
@ -2624,9 +2630,14 @@ std::vector<unsigned int> Renderer::GetRenderMode()
void Renderer::CompileDisplayMode()
{
int old_display_mode = display_mode;
display_mode = 0;
for(int i = 0; i < display_modes.size(); i++)
display_mode |= display_modes[i];
if(!(display_mode & DISPLAY_PERS) && (old_display_mode & DISPLAY_PERS))
{
ClearAccumulation();
}
}
void Renderer::AddDisplayMode(unsigned int mode)

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@ -296,7 +296,7 @@ bool Element_LIGH::create_LIGH(Simulation * sim, int x, int y, int c, int temp,
sim->parts[p].tmp = tmp;
sim->parts[p].tmp2 = tmp2;
}
else
else if (x >= 0 && x < XRES && y >= 0 && y < YRES)
{
int r = sim->pmap[y][x];
if ((((r&0xFF)==PT_VOID || ((r&0xFF)==PT_PVOD && sim->parts[r>>8].life >= 10)) && (!sim->parts[r>>8].ctype || (sim->parts[r>>8].ctype==c)!=(sim->parts[r>>8].tmp&1))) || (r&0xFF)==PT_BHOL || (r&0xFF)==PT_NBHL) // VOID, PVOD, VACU, and BHOL eat LIGH here