Merge branch 'master' of github.com:FacialTurd/The-Powder-Toy

This commit is contained in:
Simon Robertshaw 2013-01-26 17:15:02 +00:00
commit 8e689fdd08
8 changed files with 51 additions and 10 deletions

2
.gitignore vendored
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@ -46,6 +46,8 @@ Makefile.me
*.project *.project
*.cproject *.cproject
*.settings *.settings
*.cbp
*.layout
config.log config.log
*.sconsign.dblite *.sconsign.dblite
*.sconf_temp *.sconf_temp

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@ -671,16 +671,29 @@ int luatpt_element_func(lua_State *l)
return luaL_error(l, "Invalid element"); return luaL_error(l, "Invalid element");
} }
} }
else if(lua_isnil(l, 1))
{
int element = luaL_optint(l, 2, 0);
if(element > 0 && element < PT_NUM)
{
lua_el_func[element] = 0;
lua_el_mode[element] = 0;
}
else
{
return luaL_error(l, "Invalid element");
}
}
else else
return luaL_error(l, "Not a function"); return luaL_error(l, "Not a function");
return 0; return 0;
} }
int luacon_graphicsReplacement(GRAPHICS_FUNC_ARGS) int luacon_graphicsReplacement(GRAPHICS_FUNC_ARGS, int i)
{ {
int cache = 0, callret; int cache = 0, callret;
lua_rawgeti(luacon_ci->l, LUA_REGISTRYINDEX, lua_gr_func[cpart->type]); lua_rawgeti(luacon_ci->l, LUA_REGISTRYINDEX, lua_gr_func[cpart->type]);
lua_pushinteger(luacon_ci->l, 0); lua_pushinteger(luacon_ci->l, i);
lua_pushinteger(luacon_ci->l, *colr); lua_pushinteger(luacon_ci->l, *colr);
lua_pushinteger(luacon_ci->l, *colg); lua_pushinteger(luacon_ci->l, *colg);
lua_pushinteger(luacon_ci->l, *colb); lua_pushinteger(luacon_ci->l, *colb);
@ -715,7 +728,20 @@ int luatpt_graphics_func(lua_State *l)
{ {
lua_gr_func[element] = function; lua_gr_func[element] = function;
luacon_ren->graphicscache[element].isready = 0; luacon_ren->graphicscache[element].isready = 0;
luacon_sim->elements[element].Graphics = &luacon_graphicsReplacement; return 0;
}
else
{
return luaL_error(l, "Invalid element");
}
}
else if (lua_isnil(l, 1))
{
int element = luaL_optint(l, 2, 0);
if(element > 0 && element < PT_NUM)
{
lua_gr_func[element] = 0;
luacon_ren->graphicscache[element].isready = 0;
return 0; return 0;
} }
else else

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@ -55,7 +55,7 @@ int luacon_element_getproperty(char * key, int * format, unsigned int * modified
int luatpt_test(lua_State* l); int luatpt_test(lua_State* l);
int luatpt_getelement(lua_State *l); int luatpt_getelement(lua_State *l);
int luacon_graphicsReplacement(GRAPHICS_FUNC_ARGS); int luacon_graphicsReplacement(GRAPHICS_FUNC_ARGS, int i);
int luatpt_graphics_func(lua_State *l); int luatpt_graphics_func(lua_State *l);
int luacon_elementReplacement(UPDATE_FUNC_ARGS); int luacon_elementReplacement(UPDATE_FUNC_ARGS);

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@ -315,6 +315,7 @@ tpt.partsdata = nil");
for(i = 0; i < PT_NUM; i++) for(i = 0; i < PT_NUM; i++)
{ {
lua_el_mode[i] = 0; lua_el_mode[i] = 0;
lua_gr_func[i] = 0;
} }
} }
@ -1163,7 +1164,6 @@ int LuaScriptInterface::elements_element(lua_State * l)
if(lua_type(l, -1) == LUA_TFUNCTION) if(lua_type(l, -1) == LUA_TFUNCTION)
{ {
lua_gr_func[id] = luaL_ref(l, LUA_REGISTRYINDEX); lua_gr_func[id] = luaL_ref(l, LUA_REGISTRYINDEX);
luacon_sim->elements[id].Graphics = &luacon_graphicsReplacement;
} }
else if(lua_type(l, -1) == LUA_TBOOLEAN && !lua_toboolean(l, -1)) else if(lua_type(l, -1) == LUA_TBOOLEAN && !lua_toboolean(l, -1))
{ {
@ -1332,7 +1332,6 @@ int LuaScriptInterface::elements_property(lua_State * l)
{ {
lua_pushvalue(l, 3); lua_pushvalue(l, 3);
lua_gr_func[id] = luaL_ref(l, LUA_REGISTRYINDEX); lua_gr_func[id] = luaL_ref(l, LUA_REGISTRYINDEX);
luacon_sim->elements[id].Graphics = &luacon_graphicsReplacement;
} }
else if(lua_type(l, 3) == LUA_TBOOLEAN && !lua_toboolean(l, -1)) else if(lua_type(l, 3) == LUA_TBOOLEAN && !lua_toboolean(l, -1))
{ {

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@ -37,7 +37,10 @@ void ConsoleView::DoKeyPress(int key, Uint16 character, bool shift, bool ctrl, b
{ {
case KEY_ESCAPE: case KEY_ESCAPE:
case '`': case '`':
c->CloseConsole(); if (character != '~')
c->CloseConsole();
else
Window::DoKeyPress(key, character, shift, ctrl, alt);
break; break;
case KEY_RETURN: case KEY_RETURN:
case KEY_ENTER: case KEY_ENTER:

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@ -1818,7 +1818,7 @@ void GameView::OnDraw()
{ {
activeBrush->RenderFill(ren, finalCurrentMouse); activeBrush->RenderFill(ren, finalCurrentMouse);
} }
if (drawMode == DrawPoints || drawMode==DrawLine) if (drawMode == DrawPoints || drawMode==DrawLine || (drawMode == DrawRect && !isMouseDown))
{ {
if(wallBrush) if(wallBrush)
{ {

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@ -15,6 +15,8 @@
#include "simulation/Elements.h" #include "simulation/Elements.h"
#include "simulation/ElementGraphics.h" #include "simulation/ElementGraphics.h"
#include "simulation/Air.h" #include "simulation/Air.h"
#include "cat/LuaScriptInterface.h"
#include "cat/LuaScriptHelper.h"
extern "C" extern "C"
{ {
#include "hmap.h" #include "hmap.h"
@ -1158,7 +1160,11 @@ void Renderer::render_parts()
{ {
if (elements[t].Graphics) if (elements[t].Graphics)
{ {
if ((*(elements[t].Graphics))(this, &(sim->parts[i]), nx, ny, &pixel_mode, &cola, &colr, &colg, &colb, &firea, &firer, &fireg, &fireb)) //That's a lot of args, a struct might be better if (lua_gr_func[t])
{
luacon_graphicsReplacement(this, &(sim->parts[i]), nx, ny, &pixel_mode, &cola, &colr, &colg, &colb, &firea, &firer, &fireg, &fireb, i);
}
else if ((*(elements[t].Graphics))(this, &(sim->parts[i]), nx, ny, &pixel_mode, &cola, &colr, &colg, &colb, &firea, &firer, &fireg, &fireb)) //That's a lot of args, a struct might be better
{ {
graphicscache[t].isready = 1; graphicscache[t].isready = 1;
graphicscache[t].pixel_mode = pixel_mode; graphicscache[t].pixel_mode = pixel_mode;
@ -2624,9 +2630,14 @@ std::vector<unsigned int> Renderer::GetRenderMode()
void Renderer::CompileDisplayMode() void Renderer::CompileDisplayMode()
{ {
int old_display_mode = display_mode;
display_mode = 0; display_mode = 0;
for(int i = 0; i < display_modes.size(); i++) for(int i = 0; i < display_modes.size(); i++)
display_mode |= display_modes[i]; display_mode |= display_modes[i];
if(!(display_mode & DISPLAY_PERS) && (old_display_mode & DISPLAY_PERS))
{
ClearAccumulation();
}
} }
void Renderer::AddDisplayMode(unsigned int mode) void Renderer::AddDisplayMode(unsigned int mode)

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@ -296,7 +296,7 @@ bool Element_LIGH::create_LIGH(Simulation * sim, int x, int y, int c, int temp,
sim->parts[p].tmp = tmp; sim->parts[p].tmp = tmp;
sim->parts[p].tmp2 = tmp2; sim->parts[p].tmp2 = tmp2;
} }
else else if (x >= 0 && x < XRES && y >= 0 && y < YRES)
{ {
int r = sim->pmap[y][x]; int r = sim->pmap[y][x];
if ((((r&0xFF)==PT_VOID || ((r&0xFF)==PT_PVOD && sim->parts[r>>8].life >= 10)) && (!sim->parts[r>>8].ctype || (sim->parts[r>>8].ctype==c)!=(sim->parts[r>>8].tmp&1))) || (r&0xFF)==PT_BHOL || (r&0xFF)==PT_NBHL) // VOID, PVOD, VACU, and BHOL eat LIGH here if ((((r&0xFF)==PT_VOID || ((r&0xFF)==PT_PVOD && sim->parts[r>>8].life >= 10)) && (!sim->parts[r>>8].ctype || (sim->parts[r>>8].ctype==c)!=(sim->parts[r>>8].tmp&1))) || (r&0xFF)==PT_BHOL || (r&0xFF)==PT_NBHL) // VOID, PVOD, VACU, and BHOL eat LIGH here