fix resume simulation/reload in the middle of subframe debugging (#330)
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2df333c99f
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@ -1,4 +1,4 @@
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#ifndef GAMECONTROLLER_H
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#ifndef GAMECONTROLLER_H
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#define GAMECONTROLLER_H
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#define GAMECONTROLLER_H
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#include <queue>
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#include <queue>
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@ -843,6 +843,13 @@ void GameModel::SetUser(User user)
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void GameModel::SetPaused(bool pauseState)
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void GameModel::SetPaused(bool pauseState)
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{
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{
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if(!pauseState && sim->debug_currentParticle > 0)
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{
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sim->UpdateParticles(sim->debug_currentParticle, NPART);
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sim->AfterSim();
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sim->debug_currentParticle = 0;
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}
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sim->sys_pause = pauseState?1:0;
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sim->sys_pause = pauseState?1:0;
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notifyPausedChanged();
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notifyPausedChanged();
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}
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}
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@ -1902,6 +1902,7 @@ void Simulation::create_arc(int sx, int sy, int dx, int dy, int midpoints, int v
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void Simulation::clear_sim(void)
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void Simulation::clear_sim(void)
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{
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{
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debug_currentParticle = 0;
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emp_decor = 0;
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emp_decor = 0;
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emp_trigger_count = 0;
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emp_trigger_count = 0;
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signs.clear();
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signs.clear();
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