add log message when particle debugging is advanced due to unpause

This commit is contained in:
jacob1 2016-09-04 21:42:48 -04:00
parent 8de12d616e
commit 8a130aaab4

View File

@ -843,11 +843,14 @@ void GameModel::SetUser(User user)
void GameModel::SetPaused(bool pauseState) void GameModel::SetPaused(bool pauseState)
{ {
if(!pauseState && sim->debug_currentParticle > 0) if (!pauseState && sim->debug_currentParticle > 0)
{ {
std::stringstream logmessage;
logmessage << "Updated particles from #" << sim->debug_currentParticle << " to end due to unpause";
sim->UpdateParticles(sim->debug_currentParticle, NPART); sim->UpdateParticles(sim->debug_currentParticle, NPART);
sim->AfterSim(); sim->AfterSim();
sim->debug_currentParticle = 0; sim->debug_currentParticle = 0;
Log(logmessage.str(), false);
} }
sim->sys_pause = pauseState?1:0; sim->sys_pause = pauseState?1:0;