add log message when particle debugging is advanced due to unpause
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@ -843,11 +843,14 @@ void GameModel::SetUser(User user)
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void GameModel::SetPaused(bool pauseState)
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void GameModel::SetPaused(bool pauseState)
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{
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{
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if(!pauseState && sim->debug_currentParticle > 0)
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if (!pauseState && sim->debug_currentParticle > 0)
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{
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{
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std::stringstream logmessage;
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logmessage << "Updated particles from #" << sim->debug_currentParticle << " to end due to unpause";
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sim->UpdateParticles(sim->debug_currentParticle, NPART);
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sim->UpdateParticles(sim->debug_currentParticle, NPART);
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sim->AfterSim();
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sim->AfterSim();
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sim->debug_currentParticle = 0;
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sim->debug_currentParticle = 0;
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Log(logmessage.str(), false);
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}
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}
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sim->sys_pause = pauseState?1:0;
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sim->sys_pause = pauseState?1:0;
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