Vote editing
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6b133aced6
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@ -701,7 +701,7 @@ RequestStatus Client::ExecVote(int saveID, int direction)
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ByteString userIDText = ByteString::Build(authUser.UserID);
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data = http::Request::SimpleAuth(SCHEME SERVER "/Vote.api", &dataStatus, userIDText, authUser.SessionID, {
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{ "ID", saveIDText },
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{ "Action", direction == 1 ? "Up" : "Down" },
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{ "Action", direction ? (direction == 1 ? "Up" : "Down") : "Reset" },
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});
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}
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else
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@ -1467,7 +1467,7 @@ void GameController::FrameStep()
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void GameController::Vote(int direction)
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{
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if(gameModel->GetSave() && gameModel->GetUser().UserID && gameModel->GetSave()->GetID() && gameModel->GetSave()->GetVote()==0)
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if(gameModel->GetSave() && gameModel->GetUser().UserID && gameModel->GetSave()->GetID())
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{
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try
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{
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@ -272,7 +272,6 @@ GameView::GameView():
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upVoteButton->Appearance.Margin.Top+=2;
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upVoteButton->Appearance.Margin.Left+=2;
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currentX+=38;
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upVoteButton->SetActionCallback({ [this] { c->Vote(1); } });
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AddComponent(upVoteButton);
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downVoteButton = new ui::Button(ui::Point(currentX, Size.Y-16), ui::Point(15, 15), "", "Dislike this save");
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@ -280,7 +279,6 @@ GameView::GameView():
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downVoteButton->Appearance.Margin.Bottom+=2;
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downVoteButton->Appearance.Margin.Left+=2;
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currentX+=16;
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downVoteButton->SetActionCallback({ [this] { c->Vote(-1); } });
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AddComponent(downVoteButton);
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tagSimulationButton = new ui::Button(ui::Point(currentX, Size.Y-16), ui::Point(227, 15), "[no tags set]", "Add simulation tags");
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@ -803,17 +801,29 @@ void GameView::NotifySaveChanged(GameModel * sender)
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else
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saveSimulationButton->SetShowSplit(false);
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reloadButton->Enabled = true;
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upVoteButton->Enabled = (sender->GetSave()->GetID() && sender->GetUser().UserID && sender->GetSave()->GetVote()==0);
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upVoteButton->Enabled = sender->GetSave()->GetID() && sender->GetUser().UserID && sender->GetUser().Username != sender->GetSave()->GetUserName();
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if(sender->GetSave()->GetID() && sender->GetUser().UserID && sender->GetSave()->GetVote()==1)
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upVoteButton->Appearance.BackgroundDisabled = (ui::Colour(0, 108, 10, 255));
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{
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upVoteButton->Appearance.BackgroundHover = (ui::Colour(20, 128, 30, 255));
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upVoteButton->Appearance.BackgroundInactive = (ui::Colour(0, 108, 10, 255));
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}
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else
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upVoteButton->Appearance.BackgroundDisabled = (ui::Colour(0, 0, 0));
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{
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upVoteButton->Appearance.BackgroundHover = (ui::Colour(20, 20, 20));
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upVoteButton->Appearance.BackgroundInactive = (ui::Colour(0, 0, 0));
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}
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downVoteButton->Enabled = upVoteButton->Enabled;
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if (sender->GetSave()->GetID() && sender->GetUser().UserID && sender->GetSave()->GetVote()==-1)
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downVoteButton->Appearance.BackgroundDisabled = (ui::Colour(108, 0, 10, 255));
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{
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downVoteButton->Appearance.BackgroundHover = (ui::Colour(128, 20, 30, 255));
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downVoteButton->Appearance.BackgroundInactive = (ui::Colour(108, 0, 10, 255));
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}
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else
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downVoteButton->Appearance.BackgroundDisabled = (ui::Colour(0, 0, 0));
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{
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downVoteButton->Appearance.BackgroundHover = (ui::Colour(20, 20, 20));
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downVoteButton->Appearance.BackgroundInactive = (ui::Colour(0, 0, 0));
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}
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if (sender->GetUser().UserID)
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{
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@ -826,6 +836,16 @@ void GameView::NotifySaveChanged(GameModel * sender)
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downVoteButton->Appearance.BorderDisabled = ui::Colour(100, 100, 100);
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}
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if (sender->GetSave()->GetVote() == 1)
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upVoteButton->SetActionCallback({ [this] { c->Vote(0); } });
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else
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upVoteButton->SetActionCallback({ [this] { c->Vote(1); } });
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if (sender->GetSave()->GetVote() == -1)
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downVoteButton->SetActionCallback({ [this] { c->Vote(0) ;} });
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else
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downVoteButton->SetActionCallback({ [this] { c->Vote(-1) ;} });
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tagSimulationButton->Enabled = sender->GetSave()->GetID();
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if (sender->GetSave()->GetID())
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{
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