Stamp selection and placements works through the zoom window, #104

This commit is contained in:
Simon Robertshaw 2012-08-14 15:35:03 +01:00
parent 02696b1cbe
commit 8604b30548

View File

@ -951,9 +951,9 @@ void GameView::OnMouseMove(int x, int y, int dx, int dy)
if(selectMode!=SelectNone)
{
if(selectMode==PlaceSave)
selectPoint1 = ui::Point(x, y);
selectPoint1 = c->NormaliseBlockCoord(c->PointTranslate(ui::Point(x, y)));
if(selectPoint1.X!=-1)
selectPoint2 = c->NormaliseBlockCoord(ui::Point(x, y));
selectPoint2 = c->NormaliseBlockCoord(c->PointTranslate(ui::Point(x, y)));
return;
}
currentMouse = ui::Point(x, y);
@ -970,7 +970,7 @@ void GameView::OnMouseDown(int x, int y, unsigned button)
{
if(button==BUTTON_LEFT)
{
selectPoint1 = c->NormaliseBlockCoord(ui::Point(x, y));
selectPoint1 = c->NormaliseBlockCoord(c->PointTranslate(ui::Point(x, y)));
selectPoint2 = selectPoint1;
}
return;
@ -1770,6 +1770,8 @@ void GameView::OnDraw()
thumbPos.Y = YRES-tempThumb->Size.Y;
g->draw_image(tempThumb->Data, thumbPos.X, thumbPos.Y, tempThumb->Size.X, tempThumb->Size.Y, 128);
g->xor_rect(thumbPos.X, thumbPos.Y, tempThumb->Size.X, tempThumb->Size.Y);
}
}
else